Parts/Utility/landingLegLT-5/landingLegLT-5.cfg
From Kerbal Space Program Wiki
PART { name = miniLandingLeg module = Part author = NovaSilisko mesh = model.mu rescaleFactor = 1 node_attach = 0.0256775, 0.05144107, 0.0, 1.0, 0.0, 0.0 TechRequired = survivability entryCost = 820 cost = 200 category = Ground subcategory = 0 title = LT-05 Micro Landing Strut manufacturer = Moving Parts Experts Group description = A small landing leg designed for space probes or lightweight landers. Basically made of toothpicks... erm, Space-grade toothpicks mind you, but be careful with them anyway. attachRules = 0,1,0,0,0 mass = 0.015 // heatConductivity = 0.06 // half default emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 10 maxTemp = 1200 // = 2900 explosionPotential = 0 bulkheadProfiles = srf tags = ground land leg support EFFECTS { deploy { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.5 pitch = 0.95 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.5 pitch = 0.95 } } deployed { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 0.95 } } retract { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.5 pitch = 0.95 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.5 pitch = 0.95 } } retracted { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.5 pitch = 1.35 } } } MODULE { name = ModuleWheelBase wheelColliderTransformName = wheelCollider wheelType = LEG // setting this to true will override the radius and center parameters FitWheelColliderToMesh = False radius = 0.1 center = 0,0,0 mass = 0.040 autoFrictionAvailable = False clipObject = leg_collider TooltipTitle = Landing Leg TooltipPrimaryField = groundHeightOffset = 1 } MODULE { name = ModuleWheelSuspension baseModuleIndex = 0 suspensionTransformName = leg suspensionDistance = 0.8 suspensionOffset = -0.8 targetPosition = 1.0 springRatio = 8 damperRatio = 1.0 boostRatio = 0.75 extendDurationFactor = 1.0 retractDuractionFactor = 1.0 } MODULE { name = ModuleWheelDeployment baseModuleIndex = 0 animationTrfName = miniLeg animationStateName = probeleg deployedPosition = 1 deployTargetTransformName = deployTgt retractTransformName = leg TsubSys = 0.8 fxDeploy = deploy fxRetract = retract fxDeployed = deployed fxRetracted = retracted } MODULE { name = ModuleWheelLock maxTorque = 50 } MODULE { name = ModuleWheelDamage baseModuleIndex = 0 stressTolerance = 99999999 impactTolerance = 40 deflectionMagnitude = 1 deflectionSharpness = 2.0 slipMagnitude = 0 slipSharpness = 2.0 explodeMultiplier = 1.0 } }