Parts/Engine/liquidEngine24-77 v2/liquidEngine24-77 v2.cfg

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Revision as of 12:24, 27 June 2015 by BobBot (talk | contribs) (*update to 1.0.4;)
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This is the configuration file for 24-77 "Twitch" Liquid Fuel Engine.
PART
{
	name = smallRadialEngine
	module = Part
	author = NovaSilisko
	mesh = model.mu
	rescaleFactor = 1
	node_attach = 0.0, 0.0, -0.1690665, 0.0, 0.0, 1.0
	TechRequired = precisionPropulsion
	entryCost = 3000
	cost = 400
	category = Engine
	subcategory = 0
	title = 24-77 "Twitch" Liquid Fuel Engine
	manufacturer = Rockomax Conglomerate
	description = Tiny engine! But very useful, good for craft where larger radial engines won't fit, or when you want more control in combination with large lifter engines.
	attachRules = 0,1,0,1,0
	mass = 0.09
	// heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3600
	bulkheadProfiles = srf
	EFFECTS
	{
		running
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_mini
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.8
				pitch = 1.0 1.0
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustFlame_yellow_tiny_Z
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 1.0 1.0
				speed = 0.0 0.8
				speed = 1.0 1.0
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_medium
				loop = false
			}
		}
		disengage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 16
		heatProduction = 150
		fxOffset = 0, 0, 0.01
		EngineType = LiquidFuel
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 290
			key = 1 250
			key = 7 0.001
		}
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = thrustTransform
		gimbalRange = 8
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 15
		useStaging = True
		useEvent = True
	}
}