Parts/Engine/liquidEngineMk55/liquidEngineMk55.cfg
From Kerbal Space Program Wiki
PART { name = radialLiquidEngine1-2 module = Part author = NovaSilisko mesh = model.mu rescaleFactor = 1 node_attach = 0.0, 0.3423436, -0.5857153, 0.0, 0.0, 1.0 fx_exhaustFlame_blue_small = 0.0, -0.5337813, 0.1355984, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -0.5337813, 0.1355984, 0.0, 0.0, 1.0, running sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = advRocketry entryCost = 3500 cost = 820 category = Engine subcategory = 0 title = Mk-55 "Thud" Liquid Fuel Engine manufacturer = Rockomax Conglomerate description = After an intensive search for an engineer crazy enough to plan and build a revolutionary new engine type, researchers turned to renowned engineer Eumon Kerman, one of the top minds in the industry. He failed miserably at the job, and this is what we ended up with. Hey, at least it works well with other (Rockomax) large (Rockomax0 engines when you want more control. Sorry, no combo deals. attachRules = 0,1,0,1,0 mass = 0.9 // heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3600 bulkheadProfiles = srf MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 120 heatProduction = 175 fxOffset = 0, 0, 0.1 EngineType = LiquidFuel PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 305 key = 1 275 key = 9 0.001 } } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 8 } MODULE { name = ModuleTestSubject environments = 15 useStaging = True useEvent = True } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 30 falloff = 1.7 thrustTransformName = thrustTransform } }