Parts/Utility/mk3CargoBay/long.cfg
From Kerbal Space Program Wiki
PART { name = mk3CargoBayL module = Part author = Porkjet rescaleFactor = 1 node_stack_top2 = 0.0, 5, 0.0, 0.0, -1.0, 0.0, 2 node_stack_bottom2 = 0.0, -5, 0.0, 0.0, 1.0, 0.0, 2 node_stack_top = 0.0, 5, 0.0, 0.0, 1.0, 0.0, 3 node_stack_bottom = 0.0, -5, 0.0, 0.0, -1.0, 0.0, 3 TechRequired = experimentalAerodynamics entryCost = 32000 cost = 3000 category = Utility subcategory = 0 title = Mk3 Cargo Bay CRG-100 manufacturer = C7 Aerospace Division description = Originally we threw away the container the Rockomax Jumbo-64 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays! attachRules = 1,0,1,1,1 mass = 6 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 1 crashTolerance = 50 maxTemp = 2700 // = 3000 emissiveConstant = 0.87 fuelCrossFeed = True bulkheadProfiles = mk3 breakingForce = 300 breakingTorque = 300 DRAG_CUBE { cube = A, 37.5,0.822315,1.748168, 37.5,0.8119329,1.748168, 10.30376,1,0.08000001, 10.30376,1,0.08000001, 32.54395,0.8378618,2.555883, 32.54395,0.8354246,1.347648, 0,0,0, 3.3101,10,3.750001 cube = B, 26.5625,0.7576667,3.69054, 26.5625,0.7604232,3.69054, 10.30376,1,0.08000001, 10.30376,1,0.08000001, 73.82813,0.8808309,2.632985, 73.82813,0.898478,3.339037, 0,0,0.09955025, 7.451119,10,3.550901 } MODEL { model = Squad/Parts/Utility/mk3CargoBay/long } MODULE { name = ModuleAnimateGeneric animationName = MK3CargoBay startEventGUIName = Close endEventGUIName = Open actionGUIName = Toggle Bay Doors } MODULE { name = ModuleCargoBay DeployModuleIndex = 0 closedPosition = 1 lookupRadius = 5.0 nodeOuterForeID = top nodeOuterAftID = bottom nodeInnerForeID = top2 nodeInnerAftID = bottom2 } }