Parts/Utility/landingLegLT-5/landingLegLT-5.cfg

From Kerbal Space Program Wiki
< Parts‎ | Utility
Revision as of 09:46, 21 October 2016 by ArnePeirs (talk | contribs) (Update part config)
Jump to: navigation, search
This is the configuration file for LT-05 Micro Landing Strut.
PART
{
	name = miniLandingLeg
	module = Part
	author = NovaSilisko
	mesh = model.mu
	rescaleFactor = 1
	node_attach = 0.0256775, 0.05144107, 0.0, 1.0, 0.0, 0.0
	TechRequired = survivability
	entryCost = 820
	cost = 200
	category = Ground
	subcategory = 0
	title = LT-05 Micro Landing Strut
	manufacturer = Moving Parts Experts Group
	description = A small landing leg designed for space probes or lightweight landers. Basically made of toothpicks... erm, Space-grade toothpicks mind you, but be careful with them anyway.
	attachRules = 0,1,0,0,0
	mass = 0.015
	// heatConductivity = 0.06 // half default
	emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 10
	maxTemp = 1200 // = 2900
	explosionPotential = 0
	bulkheadProfiles = srf
	tags = ground land leg support
	EFFECTS
	{
		deploy
		{
			AUDIO
			{
				channel = Ship
				clip = Squad/Sounds/elev_start
				volume = 0 0
				volume = 1 0.5
				pitch = 0.95
			}
			AUDIO_LOOP
			{
				channel = Ship
				clip = Squad/Sounds/elev_loop
				volume = 0 0
				volume = 1 0.5
				pitch = 0.95
			}
		}
		deployed
		{
			AUDIO
			{
				channel = Ship
				clip = Squad/Sounds/elev_stop
				volume = 0 0
				volume = 1 0.5
				pitch = 0.95
			}
		}
		retract
		{
			AUDIO
			{
				channel = Ship
				clip = Squad/Sounds/elev_start
				volume = 0 0
				volume = 1 0.5
				pitch = 0.95
			}
			AUDIO_LOOP
			{
				channel = Ship
				clip = Squad/Sounds/elev_loop
				volume = 0 0
				volume = 1 0.5
				pitch = 0.95
			}
		}
		retracted
		{
			AUDIO
			{
				channel = Ship
				clip = Squad/Sounds/elev_stop
				volume = 0 0
				volume = 1 0.5
				pitch = 1.35
			}
		}
	}
	MODULE
	{
		name = ModuleWheelBase
		
		wheelColliderTransformName = wheelCollider		
		
		wheelType = LEG

		// setting this to true will override the radius and center parameters
		FitWheelColliderToMesh = False		
		radius = 0.1
		center = 0,0,0
		mass = 0.040
		autoFrictionAvailable = False
		clipObject = leg_collider
						
		TooltipTitle = Landing Leg
		TooltipPrimaryField = 
		
		groundHeightOffset = 1
	}
	MODULE
	{
		name = ModuleWheelSuspension
		baseModuleIndex = 0
		suspensionTransformName = leg
		
		suspensionDistance = 0.8
		suspensionOffset = -0.8
		
		targetPosition = 1.0			
		springRatio = 8
		damperRatio = 1.0
		boostRatio = 0.75
		
		extendDurationFactor = 1.0
		retractDuractionFactor = 1.0
	}
	MODULE
	{
		name = ModuleWheelDeployment
		baseModuleIndex = 0
		
		animationTrfName = miniLeg
		animationStateName = probeleg
		deployedPosition = 1
		deployTargetTransformName = deployTgt
		retractTransformName = leg
		
		TsubSys = 0.8

		fxDeploy = deploy
		fxRetract = retract
		fxDeployed = deployed
		fxRetracted = retracted
	}
	MODULE
	{
		name = ModuleWheelLock
		maxTorque = 50
	}
	MODULE
	{
		name = ModuleWheelDamage
		baseModuleIndex = 0
		
		stressTolerance = 99999999
		impactTolerance = 40
		deflectionMagnitude = 1
		deflectionSharpness = 2.0
		slipMagnitude = 0
		slipSharpness = 2.0
		explodeMultiplier = 1.0
	}
}