Parts/Wheel/roverWheelS2/roverWheelS2.cfg
From Kerbal Space Program Wiki
PART { name = roverWheel2 module = Part author = Squad mesh = model.mu scale = 1 rescaleFactor = 1 node_attach = 0.2233052, 0.5248517, 0.00, 1.0, 0.0, 0.0, 1 TechRequired = spaceExploration entryCost = 3100 cost = 300 category = Ground subcategory = 0 title = RoveMax Model S2 manufacturer = Kerbal Motion LLC description = Seeing an untapped market for a smaller design of rover wheel, Kerbal Motion quickly pounced upon this opportunity with the Model 2 - designed for robotic vehicles or smaller crewed vehicles. attachRules = 0,1,0,1,0 mass = 0.05 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 1 //crashTolerance = 7 maxTemp = 1200 // = 3600 crashTolerance = 20 breakingForce = 20 breakingTorque = 20 bulkheadProfiles = srf tags = drive ground roll rover wheel MODULE { name = ModuleWheelBase wheelColliderTransformName = WheelCollider wheelTransformName = WheelPivot wheelType = MOTORIZED // setting this to true will override the radius and center parameters FitWheelColliderToMesh = False radius = 0.157 center = 0,0,0 mass = 0.040 groundHeightOffset = 0 TooltipTitle = Rover Wheel TooltipPrimaryField = Motorized } MODULE { name = ModuleWheelSuspension baseModuleIndex = 0 suspensionTransformName = SuspensionPivot suspensionDistance = 0.195 suspensionOffset = -0.05 targetPosition = 0.2 springRatio = 5 damperRatio = 1.0 } MODULE { name = ModuleWheelSteering baseModuleIndex = 0 caliperTransformName = SteeringPivot steeringResponse = 1.5 steeringCurve { key = 0 40 key = 5 27//15 key = 10 9//6 key = 30 3.0//1.5 } } MODULE { name = ModuleWheelMotor baseModuleIndex = 0 wheelSpeedMax = 11 driveResponse = 2 torqueCurve { key = 0 0.17 0 0 key = 2.5 0.1 0 0 key = 12 0 0 0 } RESOURCE { name = ElectricCharge rate = 1//5 } idleDrain = 0.0//0.1// } MODULE { name = ModuleWheelBrakes baseModuleIndex = 0 maxBrakeTorque = 0.34 brakeResponse = 1 } MODULE { name = ModuleWheelDamage baseModuleIndex = 0 damagedTransformName = bustedwheel undamagedTransformName = wheel stressTolerance = 315 impactTolerance = 65 deflectionMagnitude = 1.0 deflectionSharpness = 2.0 slipMagnitude = 15 slipSharpness = 2.0 } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = susp1 rotatorsName = susp2 } CONSTRAINLOOKFX { targetName = susp2 rotatorsName = susp1 } } MODULE { name = ModuleTestSubject environments = 15 useStaging = False useEvent = True } }