Parts/Engine/MassiveSRB/part.cfg

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This is the configuration file for S1 SRB-KD25k.
PART
{

// --- general parameters ---
name = MassiveBooster
module = Part
author = Squad

// --- asset parameters ---
mesh = MassiveSRB.mu
rescaleFactor = 1.0

// --- node definitions ---
node_stack_top = 0.0, 7.429159, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -7.435616, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0

// --- editor parameters ---
TechRequired = heavyRocketry
entryCost = 8000
cost = 1800
category = Propulsion
subcategory = 0
title = S1 SRB-KD25k
manufacturer = Kerbodyne
description = This super heavy booster is designed to be recovered after jettisoning. Once recovered, it is refurbished and refueled for another launch.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0

// --- standard part parameters ---
mass = 3.0
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.2
angularDrag = 2
breakingForce = 200
breakingTorque = 200
crashTolerance = 7
maxTemp = 3900

stagingIcon = SOLID_BOOSTER

EFFECTS
{
  running_closed
  {
    AUDIO
    {
      channel = Ship
      clip = sound_rocket_hard
      volume = 0.0 0.0
      volume = 1.0 1.0
      pitch = 0.0 0.2
      pitch = 1.0 1.0
      loop = true
    }
    PREFAB_PARTICLE
    {
      prefabName = fx_smokeTrail_veryLarge
      transformName = smokePoint
      emission = 0.0 0.0
      emission = 0.05 0.0
      emission = 0.075 0.25
      emission = 1.0 1.25
      speed = 0.0 0.25
      speed = 1.0 1.0
      localOffset = 0, 0, 1
    }
    MODEL_MULTI_PARTICLE
    {
      modelName = Squad/FX/SRB_Large
      transformName = thrustTransform
      emission = 0.0 0.0
      emission = 0.05 0.0
      emission = 0.075 0.25
      emission = 1.0 1.25
      speed = 0.0 0.5
      speed = 1.0 1.2
    }
    MODEL_PARTICLE
    {
      modelName = Squad/FX/SRB_LargeSparks
      transformName = thrustTransform
      emission = 0.0 0.0
      emission = 0.05 0.0
      emission = 0.075 0.25
      emission = 1.0 1.25
      speed = 0.0 0.5
      speed = 1.0 1.2
    }
  }
  engage
  {
    AUDIO
    {
      channel = Ship
      clip = sound_vent_medium
      volume = 1.0
      pitch = 2.0
      loop = false
    }
  }
  flameout
  {
    PREFAB_PARTICLE
    {
      prefabName = fx_exhaustSparks_flameout_2
      transformName = smokePoint
      oneShot = true
    }
    AUDIO
    {
      channel = Ship
      clip = sound_explosion_low
      volume = 1.0
      pitch = 2.0
      loop = false
    }
  }
}

MODULE
{
	name = ModuleEnginesFX
	thrustVectorTransformName = thrustTransform
	engineID = S1SRB
	runningEffectName = running_closed
	throttleLocked = True
	exhaustDamage = True
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 650
	heatProduction = 400
	useEngineResponseTime = True
	engineAccelerationSpeed = 8.0
	allowShutdown = False
	fxOffset = 0, 0, 0.35
	PROPELLANT
	{
		name = SolidFuel
        	ratio = 1.0
		DrawGauge = True
	}
	atmosphereCurve
 	{
   	 key = 0 250
  	 key = 1 230
 	}
	
}

    MODULE
    {
          name = ModuleAnimateHeat
          ThermalAnim = HeatAnimationSRB
    }

MODULE
{
      name = FlagDecal
      textureQuadName = FlagTransform
}

RESOURCE
{
 name = SolidFuel
 amount = 2500
 maxAmount = 2500
}

MODULE
{
	name = ModuleTestSubject
	
	// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
	environments = 15
	
	useStaging = True
	useEvent = False
}

}