API:Layers
From Kerbal Space Program Wiki
Revision as of 13:02, 21 October 2014 by Pizzaoverhead (talk | contribs)
Layers are used to allow cameras and lights to act only on certain parts of the scene, or to have collisions or ray casts ignore certain objects. Layers 0 to 7 are reserved by Unity. See the Unity Layers page for more details.
Layers in KSP
There are 32 layers available:
- 0: Default (Unity built-in)
- 1: TransparentFX (Unity built-in)
- 2: Ignore Raycast (Unity built-in)
- 3:
- 4: Water (Unity built-in)
- 5: UI (Unity built-in)
- 6:
- 7:
- 8: PartsList_Icons
- 9: Atmosphere
- 10: Scaled Scenery
- 11: UI_Culled
- 12: UI_Main
- 13: UI_Mask
- 14: Screens
- 15: Local Scenery
- 16: kerbals
- 17: Editor_UI
- 18: SkySphere
- 19: Disconnected Parts
- 20: Internal Space
- 21: Part Triggers
- 22: KerbalInstructors
- 23: ScaledSpaceSun
- 24: MapFX
- 25: EzGUI_UI
- 26: WheelCollidersIgnore
- 27: WheelColliders
- 28: TerrainColliders
- 29:
- 30:
- 31: Vectors