Parts/Command/mk2CockpitInline/mk2CockpitInline.cfg
From Kerbal Space Program Wiki
PART { // --- general parameters --- name = mk2Cockpit_Inline module = Part author = Porkjet // --- asset parameters --- mesh = model.mu rescaleFactor = 1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0 // --- editor parameters --- TechRequired = highAltitudeFlight entryCost = 20000 cost = 3500 category = Pods subcategory = 0 title = Mk2 Inline Cockpit manufacturer = C7 Aerospace Division description = After 'accidentally' snapping the nose off of the Mk2 Cockpit, the engineers over at the C7 Aerospace Division realised that such a design looked quite functional. They quickly hammered out the following part and spruced it up for all your inline spaceplane cockpit needs! // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 2.0 dragModelType = override maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 45 maxTemp = 3400 vesselType = Ship // --- internal setup --- CrewCapacity = 2 INTERNAL { name = mk2CockpitStandardInternals offset = 0.0, 0.5, 0.0 } MODULE { name = ModuleCommand minimumCrew = 1 } RESOURCE { name = ElectricCharge amount = 150 maxAmount = 150 } MODULE { name = ModuleSAS } MODULE { name = ModuleReactionWheel actionGUIName = Toggle RW PitchTorque = 15 YawTorque = 15 RollTorque = 15 RESOURCE { name = ElectricCharge rate = 0.5 } } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 3.0 } RESOURCE { name = MonoPropellant amount = 25 maxAmount = 25 } MODULE { name = FlagDecal textureQuadName = FLAG } MODULE { name = ModuleAnimateGeneric animationName = CockpitInlineLight actionGUIName = Toggle Lights startEventGUIName = Lights On endEventGUIName = Lights Off } MODULE { name = ModuleLiftingSurface deflectionLiftCoeff = 0.4 dragAtMaxAoA = 0.4 dragAtMinAoA = 0.1 } }