Parts/Engine/jetEngines/jetEngineBasic.cfg
From Kerbal Space Program Wiki
PART { // Kerbal Space Program - Part Config // Basic Jet Engine // // --- general parameters --- name = JetEngine module = Part author = C. Jenkins // --- asset parameters --- mesh = model.mu // --- node definitions --- node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0 // --- FX definitions --- fx_exhaustLight_blue = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, power fx_smokeTrail_light = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, power fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, flameout // --- Sound FX definition --- sound_vent_medium = engage sound_jet_low = running sound_jet_deep = power sound_vent_soft = disengage sound_explosion_low = flameout // --- editor parameters --- TechRequired = aerodynamicSystems entryCost = 4000 cost = 950 category = Engine subcategory = 0 title = Basic Jet Engine manufacturer = C7 Aerospace Division description = A standard air breathing engine. This model utilizes limited range thrust vectoring. This engine works best at low cruising speeds and altitudes. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,0,0 // --- standard part parameters --- mass = 1 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 3600 MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 150 heatProduction = 350 useEngineResponseTime = True engineAccelerationSpeed = 0.12 engineDecelerationSpeed = 0.21 useVelocityCurve = True fxOffset = 0, 0, 0.74 PROPELLANT { name = LiquidFuel ratio = 1 DrawGauge = True } PROPELLANT { name = IntakeAir ratio = 15 } atmosphereCurve { key = 0 1000 key = 0.3 1800 key = 1 2000 } velocityCurve { key = 1000 0 0 0 key = 850 0.2 0 0 key = 0 1 0 0 } } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatAnimationEmissiveJet } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1 } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 4 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = ModuleTestSubject // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 environments = 7 useStaging = True useEvent = True } }