Parts/Engine/jetEngines/jetEngineBasic.cfg

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Revision as of 01:51, 16 December 2014 by BobBot (talk | contribs) (*update to 0.90.0;)
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This is the configuration file for Basic Jet Engine.
PART
{
// Kerbal Space Program - Part Config
// Basic Jet Engine
// 

// --- general parameters ---
name = JetEngine
module = Part
author = C. Jenkins

// --- asset parameters ---
mesh = model.mu


// --- node definitions ---
node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0



// --- FX definitions ---

fx_exhaustLight_blue = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, power
fx_smokeTrail_light  = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, power
fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, flameout

// --- Sound FX definition ---

sound_vent_medium = engage
sound_jet_low = running
sound_jet_deep = power
sound_vent_soft = disengage
sound_explosion_low = flameout

// --- editor parameters ---
TechRequired = aerodynamicSystems
entryCost = 4000
cost = 950
category = Engine
subcategory = 0
title = Basic Jet Engine
manufacturer = C7 Aerospace Division
description = A standard air breathing engine. This model utilizes limited range thrust vectoring. This engine works best at low cruising speeds and altitudes.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0

// --- standard part parameters ---
mass = 1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3600


MODULE
{
	name = ModuleEngines
	thrustVectorTransformName = thrustTransform
	exhaustDamage = True
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 150
	heatProduction = 350
	useEngineResponseTime = True
        	engineAccelerationSpeed = 0.12
    	engineDecelerationSpeed = 0.21
	useVelocityCurve = True
	fxOffset = 0, 0, 0.74
	PROPELLANT
	{
		name = LiquidFuel
        	ratio = 1
		DrawGauge = True
	}
	PROPELLANT
	{
		name = IntakeAir
		ratio = 15
	}
	atmosphereCurve
 	{
		key = 0 1000
		key = 0.3 1800
		key = 1 2000
 	}
	velocityCurve
	{
		key = 1000 0 0 0
		key = 850 0.2 0 0
		key = 0 1 0 0
	}
}

MODULE
{
	name = ModuleAnimateHeat
	ThermalAnim = HeatAnimationEmissiveJet
}

MODULE
{
	name = ModuleGimbal
	gimbalTransformName = thrustTransform
	gimbalRange = 1
}

MODULE
{
	name = ModuleAlternator	
	RESOURCE
	{
		name = ElectricCharge
		rate = 4
	}
}
RESOURCE
{
	name = ElectricCharge
	amount = 0
	maxAmount = 0
  	isTweakable = false
	hideFlow = true
}

MODULE
{
	name = ModuleTestSubject
	
	// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
	environments = 7
	
	useStaging = True
	useEvent = True
}

}