Parts/Utility/parachuteMk25/parachuteMk25.cfg
From Kerbal Space Program Wiki
PART { name = parachuteDrogue module = Part author = NovaSilisko mesh = model.mu scale = 0.1 rescaleFactor = 1 node_stack_bottom = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0, 1 node_attach = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0 sound_parachute_open = activate TechRequired = advLanding entryCost = 3500 cost = 400 category = Utility subcategory = 0 title = Mk25 Parachute description = The Mk25 is what's known as a "Drogue" parachute - small, deploys high up, and certainly not enough to stop you smashing into the ground on its own, but useful for slowing heavy craft down before the deployment of your main chutes. attachRules = 1,0,0,1,0 mass = 0.2 dragModelType = default angularDrag = 3 crashTolerance = 12 maxTemp = 2000 // = 3100 breakingForce = 100 breakingTorque = 50 bodyLiftMultiplier = 0 stageOffset = -1 bulkheadProfiles = size1, srf MODULE { name = ModuleParachute invertCanopy = true autoCutSpeed = 0.5 capName = cap canopyName = canopy semiDeployedAnimation = semiDeployLarge fullyDeployedAnimation = fullyDeployLarge stowedDrag = 0.22 semiDeployedDrag = 4 fullyDeployedDrag = 170 minAirPressureToOpen = 0.02 clampMinAirPressure = 0.02 deployAltitude = 2500 deploymentSpeed = 0.16667 semiDeploymentSpeed = 0.5 chuteMaxTemp = 1800 chuteThermalMassPerArea = 0.024 } MODULE { name = ModuleTestSubject environments = 4 useStaging = True useEvent = False } MODULE { name = ModuleDragModifier dragCubeName = SEMIDEPLOYED dragModifier = 0.67 } MODULE { name = ModuleDragModifier dragCubeName = DEPLOYED dragModifier = 3.5 } }