Parts/Utility/Lights/groundLight1.cfg
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Revision as of 18:29, 23 August 2021 by AlpacaMall (talk | contribs) (Created page with "{{Part config|Work Lamp (Small)|2= { name = groundLight1 module = Part author = Squad rescaleFactor = 1 //node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0 CoMOffset = 0, 0.1...")
{ name = groundLight1 module = Part author = Squad rescaleFactor = 1 //node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0 CoMOffset = 0, 0.16, -0.01 CoLOffset = 0, 0.16, -0.01 CoPOffset = 0, 0.16, -0.01 TechRequired = spaceExploration entryCost = 500 cost = 25 category = Cargo subcategory = 0 title = #autoLOC_6011158 //#autoLOC_6011158 = Work Lamp - Small manufacturer = #autoLOC_501669 //#autoLOC_501669 = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = #autoLOC_6011159 //#autoLOC_6011159 = Deploying sensitive science equipment or effecting repairs during a long Munar night can lead to damage of sensitive and expensive equipment - use this heavy duty work light to solve that problem! attachRules = 0,0,0,0,0 mass = 0.002 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 12 maxTemp = 1200 // = 5000 PhysicsSignificance = 1 tags = #autoLOC_6011164 // #autoLOC_6011164 = moar (more bulb candle dark flash (lamp (light shine spot torch deployable MODEL { model = Squad/Parts/Utility/Lights/Assets/light_12 } MODULE { name = ModuleLight lightName = spotlight lightMeshRendererName = Lamp useAnimationDim = true lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 animationName = LightAnimation movementRotateTransformName = light_12.002 canRotate = true rotateAxisName = Y movementPitchTransformName = Lamp canPitch = true pitchAxisName = X rotateMin = 0 rotateMax = 360 pitchMin = -20 pitchMax = 30 canBlink = true blinkMin = 0.2 blinkMax = 2 disableColorPicker = false } MODULE { name = ModuleGroundPart packedVolume = 20 stackableQuantity = 2 } }