Parts/Utility/Lights/groundLight2.cfg
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< Parts | Utility
Revision as of 18:30, 23 August 2021 by AlpacaMall (talk | contribs)
{ name = groundLight2 module = Part author = Squad rescaleFactor = 1 //node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0 CoMOffset = 0, 0.7, -0.04 CoLOffset = 0, 0.7, -0.04 CoPOffset = 0, 0.7, -0.04 TechRequired = spaceExploration entryCost = 700 cost = 35 category = Cargo subcategory = 0 title = #autoLOC_6011160 //#autoLOC_6011160 = Work Lamp - Stand manufacturer = #autoLOC_501669 //#autoLOC_501669 = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = #autoLOC_6011161 //#autoLOC_6011161 = When you're setting up your Munar base, make sure you've scouted it properly with this deployable light stand. attachRules = 0,0,0,0,0 mass = 0.003 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 12 maxTemp = 1200 // = 5000 PhysicsSignificance = 1 tags = #autoLOC_6011164 // #autoLOC_6011164 = moar (more bulb candle dark flash (lamp (light shine spot torch deployable MODEL { model = Squad/Parts/Utility/Lights/Assets/light_07 } MODULE { name = ModuleLight lightName = spotlight lightMeshRendererName = Lamp useAnimationDim = true lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 animationName = LightAnimation movementTransformName = Lamp canRotate = true rotateAxisName = Y canPitch = true pitchAxisName = X rotateMin = 0 rotateMax = 360 pitchMin = -45 pitchMax = 45 canBlink = true blinkMin = 0.2 blinkMax = 2 disableColorPicker = false } MODULE { name = ModuleGroundPart packedVolume = 40 } }