Parts/Engine/jetEngines/jetEngineBasic.cfg
From Kerbal Space Program Wiki
PART { name = JetEngine module = Part author = Porkjet //mesh = turboFanSize1.mu MODEL { model = Squad/Parts/Engine/jetEngines/turboFanSize1 } //MODEL //{ // model = Squad/Parts/Engine/jetEngines/turbineInside // position = 0.0, 0.972875, 0.0 // scale = 0.8, 0.6, 0.8 // //rotation = 0, 0, 0 //} rescaleFactor = 1 node_stack_top = 0.0, 0.972875, 0.0, 0.0, 1.0, 0.0 CoMOffset = 0.0, 2.3, 0.0 TechRequired = aerodynamicSystems entryCost = 4000 cost = 1400 category = Engine subcategory = 0 title = #autoLOC_500409 //#autoLOC_500409 = J-33 "Wheesley" Turbofan Engine manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division description = #autoLOC_500410 //#autoLOC_500410 = A high bypass turbofan engine. This engine works best at low cruising speeds and altitudes. attachRules = 1,0,1,0,0 mass = 1.5 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3600 bulkheadProfiles = size1 tags = #autoLOC_500411 //#autoLOC_500411 = aircraft jet plane propuls reverse (wheesley MODULE { name = ModuleEnginesFX engineID = Cruise thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 120 heatProduction = 40 useEngineResponseTime = True engineAccelerationSpeed = 0.12 engineDecelerationSpeed = 0.5 fxOffset = 0, 0, 0.74 flameoutEffectName = flameout powerEffectName = running_thrust engageEffectName = engage disengageEffectName = disengage spoolEffectName = running_turbine engineSpoolIdle = 0.05 engineSpoolTime = 2.0 EngineType = Turbine exhaustDamageMultiplier = 5 clampPropReceived = True PROPELLANT { name = IntakeAir ignoreForIsp = True ratio = 127 } PROPELLANT { name = LiquidFuel resourceFlowMode = STAGE_STACK_FLOW_BALANCE ratio = 1 DrawGauge = True } atmosphereCurve { key = 0 10500 0 0 } // Jet params atmChangeFlow = True useVelCurve = True useAtmCurve = True flameoutBar = 0.02 flowCapMult = 1.0 machLimit = 0.85 machHeatMult = 25 velCurve { key = 0 1 0 0 key = 0.53 0.834 0 0 key = 1.3 0.96 0 0 key = 1.674 0.843 -0.876726 -0.876726 key = 2.5 0 0 0 } atmCurve { key = 0 0 0 1.186726 key = 0.072 0.092 1.339822 1.339822 key = 0.337 0.4 0.8976688 0.8976688 key = 1 1 0.9127604 0 } } MODULE { name = ModuleAnimateHeat ThermalAnim = TF1Heat } MODULE { name = ModuleAnimateGeneric animationName = TF1ThrustReverser startEventGUIName = #autoLOC_502015 //#autoLOC_502015 = Reverse Thrust endEventGUIName = #autoLOC_502016 //#autoLOC_502016 = Forward Thrust actionGUIName = #autoLOC_502017 //#autoLOC_502017 = Toggle Thrust Reverser } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 4 } } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 15 CONSTRAINT { type = OXYGEN value = True } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 300 situationMask = 8 } CONSTRAINT { type = SPEED test = GT value = 50 situationMask = 8 } CONSTRAINT { type = DENSITY test = GT value = 0.3 situationMask = 8 prestige = Trivial } CONSTRAINT { type = DENSITY test = GT value = 0.1 situationMask = 8 prestige = Significant } CONSTRAINT { type = DENSITY test = GT value = 0.05 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 500 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 1000 prestige = Exceptional } CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 20 falloff = 2 thrustTransformName = thrustTransform } EFFECTS { running_thrust { AUDIO { channel = Ship clip = sound_jet_deep volume = 0.0 0.0 volume = 0.05 0.4 volume = 1.0 1.5 pitch = 0.0 0.3 pitch = 1.0 0.5 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = thrustTransformFX emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } } running_turbine { AUDIO { channel = Ship clip = sound_jet_low volume = 0.0 0.0 volume = 0.05 0.2 volume = 1.0 0.45 pitch = 0.0 0.3 pitch = 0.05 0.5 pitch = 1.0 0.65 loop = true } } engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransformFX oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleCargoPart stackableQuantity = 1 packedVolume = -1 } }