Parts/Engine/liquidEngine24-77 v2/liquidEngine24-77 v2.cfg

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Revision as of 16:34, 10 October 2024 by ArnePeirs (talk | contribs) (Update config)
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This is the configuration file for 24-77 "Twitch" Liquid Fuel Engine.
PART
{
	name = smallRadialEngine_v2
	module = Part
	author = RoverDude
	MODEL
	{
		model = Squad/Parts/Engine/liquidEngine24-77_v2/Twitch_v2
	}
	rescaleFactor = 1
	node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0
	CoMOffset = 0.0, -0.1, -0.2
	TechRequired = precisionPropulsion
	entryCost = 920
	cost = 230
	category = Engine
	subcategory = 0
	title = #autoLOC_500418 //#autoLOC_500418 = 24-77 "Twitch" Liquid Fuel Engine
	manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate
	description = #autoLOC_500419 //#autoLOC_500419 = Tiny engine! But very useful, good for craft where larger radial engines won't fit, or when you want more control in combination with large lifter engines.
	attachRules = 0,1,0,1,0
	mass = 0.08
	heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3600
	bulkheadProfiles = srf
	tags = #autoLOC_500420 //#autoLOC_500420 = orange propuls rocket thruster (twitch vernier
	EFFECTS
	{
		running
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_mini
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.8
				pitch = 1.0 1.0
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustFlame_yellow_tiny_Z
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 1.0 1.0
				speed = 0.0 0.8
				speed = 1.0 1.0
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_medium
				loop = false
			}
		}
		disengage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 16
		heatProduction = 150
		fxOffset = 0, 0, 0.01
		localPosition = 0, 0, 0.12
		EngineType = LiquidFuel
		exhaustDamageDistanceOffset = 0.12
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 290
			key = 1 275
			key = 7 0.001
		}
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = Gimbal
		gimbalRange = 8
 		gimbalResponseSpeed = 30
 		useGimbalResponseSpeed = true		
	}
	
	MODULE
	{
		name = FXModuleLookAtConstraint
		CONSTRAINLOOKFX
		{
			targetName = HiCyl1
			rotatorsName = LoCyl1
		}
		CONSTRAINLOOKFX
		{
			targetName = HiCyl2
			rotatorsName = LoCyl2
		}

		CONSTRAINLOOKFX
		{
			targetName = LoCyl1
			rotatorsName = HiCyl1
		}
		CONSTRAINLOOKFX
		{
			targetName = LoCyl2
			rotatorsName = HiCyl2
		}	

	}			
	
	
	
	
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = TwitchThrottle
		responseSpeed = 0.001
		dependOnEngineState = True
		dependOnThrottle = True
	}	
	
	
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 127
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0 // this just registers altitude as something to care about
			situationMask = 8
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 600
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 2500
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}
	
	
	MODULE
	{
		name = ModulePartVariants
		baseVariant = Orange
		VARIANT
		{
			name = Orange
			displayName = #autoLOC_8007123
			themeName = Orange
			primaryColor = #f49841
			secondaryColor = #f49841
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Engine/liquidEngine24-77_v2/Twitch
			}
		}
		VARIANT
		{
			name = GrayAndOrange
			displayName = #autoLOC_8007121
			themeName = GrayAndOrange
			primaryColor = #4c4f47
			secondaryColor = #f49841
			TEXTURE
			{
				mainTextureURL = Squad/Parts/Engine/liquidEngine24-77_v2/Twitch_G
			}
		}
		useMultipleDragCubes = false
	}	
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 65
	}
}