Parts/Engine/liquidEngine24-77 v2/liquidEngine24-77 v2.cfg
From Kerbal Space Program Wiki
PART { name = smallRadialEngine_v2 module = Part author = RoverDude MODEL { model = Squad/Parts/Engine/liquidEngine24-77_v2/Twitch_v2 } rescaleFactor = 1 node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 CoMOffset = 0.0, -0.1, -0.2 TechRequired = precisionPropulsion entryCost = 920 cost = 230 category = Engine subcategory = 0 title = #autoLOC_500418 //#autoLOC_500418 = 24-77 "Twitch" Liquid Fuel Engine manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate description = #autoLOC_500419 //#autoLOC_500419 = Tiny engine! But very useful, good for craft where larger radial engines won't fit, or when you want more control in combination with large lifter engines. attachRules = 0,1,0,1,0 mass = 0.08 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3600 bulkheadProfiles = srf tags = #autoLOC_500420 //#autoLOC_500420 = orange propuls rocket thruster (twitch vernier EFFECTS { running { AUDIO { channel = Ship clip = sound_rocket_mini volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.8 pitch = 1.0 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_exhaustFlame_yellow_tiny_Z transformName = thrustTransform emission = 0.0 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } } engage { AUDIO { channel = Ship clip = sound_vent_medium loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft loop = false } } } MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 16 heatProduction = 150 fxOffset = 0, 0, 0.01 localPosition = 0, 0, 0.12 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.12 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 290 key = 1 275 key = 7 0.001 } } MODULE { name = ModuleGimbal gimbalTransformName = Gimbal gimbalRange = 8 gimbalResponseSpeed = 30 useGimbalResponseSpeed = true } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = HiCyl1 rotatorsName = LoCyl1 } CONSTRAINLOOKFX { targetName = HiCyl2 rotatorsName = LoCyl2 } CONSTRAINLOOKFX { targetName = LoCyl1 rotatorsName = HiCyl1 } CONSTRAINLOOKFX { targetName = LoCyl2 rotatorsName = HiCyl2 } } MODULE { name = FXModuleAnimateThrottle animationName = TwitchThrottle responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModulePartVariants baseVariant = Orange VARIANT { name = Orange displayName = #autoLOC_8007123 themeName = Orange primaryColor = #f49841 secondaryColor = #f49841 TEXTURE { mainTextureURL = Squad/Parts/Engine/liquidEngine24-77_v2/Twitch } } VARIANT { name = GrayAndOrange displayName = #autoLOC_8007121 themeName = GrayAndOrange primaryColor = #4c4f47 secondaryColor = #f49841 TEXTURE { mainTextureURL = Squad/Parts/Engine/liquidEngine24-77_v2/Twitch_G } } useMultipleDragCubes = false } MODULE { name = ModuleCargoPart packedVolume = 65 } }