Parts/Engine/liquidEnginePoodle v2/liquidEnginePoodle v2.cfg
From Kerbal Space Program Wiki
PART { name = liquidEngine2-2_v2 module = Part author = RoverDude MODEL { model = Squad/Parts/Engine/liquidEnginePoodle_v2/LqdEnginePoodle_v2 } rescaleFactor = 1 node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.5, 0.0, 0.0, -1.0, 0.0, 2 fx_exhaustFlame_blue_small = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -0.8, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -1.3, 0.0, 0.0, 1.0, 0.0, running sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = heavyRocketry entryCost = 4200 cost = 1300 category = Engine subcategory = 0 title = #autoLOC_500451 //#autoLOC_500451 = RE-L10 "Poodle" Liquid Fuel Engine manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate description = #autoLOC_500452 //#autoLOC_500452 = A more reasonable engine for rough economic times, the Poodle engine doubles as a BBQ when at low power. attachRules = 1,0,1,0,0 mass = 1.75 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3600 bulkheadProfiles = size2 tags = #autoLOC_500453 //#autoLOC_500453 = lander orbit (poodle propuls rocket MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 250 heatProduction = 83 fxOffset = 0, 0, 0.4 EngineType = LiquidFuel exhaustDamageDistanceOffset = 1.75 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 350 key = 1 90 key = 3 0.001 } } MODULE { name = ModuleJettison jettisonName = Shroud1,Shroud2 bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.5 jettisonForce = 15 jettisonDirection = 0 0 1 } MODULE { name = ModuleGimbal gimbalTransformName = Gimbal gimbalRange = 5 gimbalResponseSpeed = 30 useGimbalResponseSpeed = true } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = HiCyl1 rotatorsName = LowCyl1 } CONSTRAINLOOKFX { targetName = HiCyl2 rotatorsName = LowCyl2 } CONSTRAINLOOKFX { targetName = HiCyl3 rotatorsName = LowCyl3 } CONSTRAINLOOKFX { targetName = HiCyl4 rotatorsName = LowCyl4 } CONSTRAINLOOKFX { targetName = HiCyl5 rotatorsName = LowCyl5 } CONSTRAINLOOKFX { targetName = HiCyl6 rotatorsName = LowCyl6 } CONSTRAINLOOKFX { targetName = LowCyl1 rotatorsName = HiCyl1 } CONSTRAINLOOKFX { targetName = LowCyl2 rotatorsName = HiCyl2 } CONSTRAINLOOKFX { targetName = LowCyl3 rotatorsName = HiCyl3 } CONSTRAINLOOKFX { targetName = LowCyl4 rotatorsName = HiCyl4 } CONSTRAINLOOKFX { targetName = LowCyl5 rotatorsName = HiCyl5 } CONSTRAINLOOKFX { targetName = LowCyl6 rotatorsName = HiCyl6 } } MODULE { name = FXModuleAnimateThrottle animationName = poodleEmissive1 responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FXModuleAnimateThrottle animationName = poodleEmissive2 responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 8.0 } } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.6 maxDistance = 30 falloff = 1.5 thrustTransformName = thrustTransform } MODULE { name = ModulePartVariants baseVariant = TwoBell VARIANT { name = DoubleBell displayName = #autoLOC_8012034 primaryColor = #814228 secondaryColor = #ffffff sizeGroup = GroupA GAMEOBJECTS { EngineFixed = true Shroud = false Shroud1 = true Shroud2 = false } NODES { node_stack_bottom = 0.0, -1.5, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = SingleBell displayName = #autoLOC_8012035 primaryColor = #696969 secondaryColor = #ffffff sizeGroup = GroupB GAMEOBJECTS { EngineFixed = false Shroud = true Shroud1 = false Shroud2 = true } NODES { node_stack_bottom = 0.0, -2.67668, 0.0, 0.0, -1.0, 0.0, 2 } } } DRAG_CUBE { cube = Fairing, 3.783,0.7801,1.357, 3.783,0.7801,1.357, 4.853,0.992,0.1127, 4.853,0.7858,1.553, 3.783,0.7801,1.357, 3.783,0.7801,1.357, 0,-0.75,0, 2.525,1.5,2.525 cube = Clean, 1.453,0.7459,1.345, 1.453,0.7459,1.345, 2.872,0.7317,1.503, 2.872,0.8048,1.548, 2.233,0.7365,1.345, 2.233,0.7354,1.345, 0,-0.7294,0, 2.5,1.459,2.5 cube = 0, 1.453,0.7459,1.345, 1.453,0.7459,1.345, 2.872,0.7317,1.503, 2.872,0.8048,1.548, 2.233,0.7365,1.345, 2.233,0.7354,1.345, 0,-0.7294,0, 2.5,1.459,2.5 cube = 1, 2.713,0.6273,1.535, 2.713,0.6279,1.504, 4.853,0.992,0.1127, 4.853,0.7917,2.672, 2.944,0.6353,1.673, 2.944,0.623,1.514, 0,-1.339,0, 2.5,2.675,2.5 } MODULE { name = ModuleCargoPart stackableQuantity = 1 packedVolume = -1 } }