Parts/Utility/launchEscapeSystem/part.cfg
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PART { name = LaunchEscapeSystem module = Part author = Squad mesh = LaunchEscapeSystem.mu rescaleFactor = 1.0 node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, 1 sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = landing entryCost = 4500 cost = 1000 category = Utility subcategory = 0 title = #autoLOC_500891 //#autoLOC_500891 = Launch Escape System manufacturer = #autoLOC_501638 //#autoLOC_501638 = Kerbodyne description = #autoLOC_500892 //#autoLOC_500892 = This solid rocket tower is designed to wrench the command pod up and away from a malfunctioning rocket. attachRules = 1,1,1,1,0 mass = 0.9 // heatConductivity = 0.04 // 1/3 default dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 15 breakingTorque = 30 breakingForce = 30 maxTemp = 2700 // = 3900 emissiveConstant = 0.95 stagingIcon = SOLID_BOOSTER bulkheadProfiles = size1 tags = #autoLOC_500893 //#autoLOC_500893 = abort booster emergency explo ?les l.e.s malfunc ?rud safe solid surviv EFFECTS { running_closed { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/LES_Thruster transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX engineID = LES powerEffectName = running_closed thrustVectorTransformName = thrustTransform exhaustDamage = False throttleLocked = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 750 heatProduction = 400 fxOffset = 0, 0, 0.25 EngineType = SolidBooster PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 180 key = 1 160 key = 8 0.001 } } RESOURCE { name = SolidFuel amount = 30 maxAmount = 30 } MODULE { name = ModuleTestSubject useStaging = True useEvent = False useProgressForBodies = False usePrestigeForSit = False CONSTRAINT { type = SITUATION value = 28 body = _Home } CONSTRAINT { type = SITUATION value = 0 body = _NotHome } CONSTRAINT { type = REPEATABILITY value = ALWAYS } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 } CONSTRAINT { type = ALTITUDE test = GT value = 10000 situationMask = 8 prestige = Trivial } CONSTRAINT { type = ALTITUDE test = LT value = 40000 situationMask = 8 prestige = Trivial } CONSTRAINT { type = ALTITUDE test = GT value = 5000 situationMask = 8 prestige = Significant } CONSTRAINT { type = ALTITUDE test = LT value = 100000 situationMask = 8 prestige = Significant } CONSTRAINT { type = ALTITUDE test = GT value = 0 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1500 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 900 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 500 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 1000 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleCargoPart stackableQuantity = 1 packedVolume = -1 } }