User:Majiir/Game Database
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Revision as of 03:13, 25 September 2013 by
Greys
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Loading Mechanisms:
Added asset types and goals, It may be appropriate for each asset type to be it's own page.
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Contents
1
Overview
2
Folder Structure
3
Loading Mechanisms
3.1
Model Assets
3.2
Texture Assets
3.3
Sound Assets
4
Accessing GameDatabase Assets
5
Reloading
Overview
Folder Structure
Topics:
/GameData/ vs /Parts/
Example folder structures
addressing
Load Order
/Flags/
Loading Mechanisms
Topics:
Type Load Order
Model Assets
Topics:
Mu v. DAE
Hierarchy
Object Naming Schemes
Shaders
Colliders
UV Maps?
Texture Assets
Topics:
PNG Wins.
Normal maps
Alphas
In Memory compression
Sound Assets
Accessing GameDatabase Assets
Topics:
Debug menu browser
Reloading
Topics:
Limitations
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