Talk:Tutorial:Aeris 4A mission
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I've tried following this tutorial, and found I had better luck with a (much) higher initial rate of climb, and then once near the flameout threshold, a liquid rocket engine climb 10-15 degrees above the prograde. Did they change some of the dynamics since this tutorial was created? Thoughts? — Preceding unsigned comment added by The braughtwurst (talk • contribs)
- Yes, I found that dropping the nose to just 10° @ 15,000m resulted in it being stopped from reaching 20,000m by chronic flaming drag somewhere around 17–18,000m. I don't know if this is something which has changed across KSP versions, as I've only attempted this tutorial under 0.22, but I'd guess that it probably did work ok when written, with an older KSP version.
- Personally, I found that going for 30° all the way from just after takeoff until a 100km apoapsis is achieved works quite nicely, and seems fairly efficient. I have given the tutorial a fairly major overhaul, added lots of details, etc, and believe it now represents something fairly easily achievable in 0.22.
- It's quite possible that there's a better combination of angles for maximum efficiency, but I put my efforts into testing if 30° was simple, easy, reasonable, repeatable, achievable, etc; rather than seeking absolute maximum efficiency. Without doing another test right now to confirm, I seem to remember that MechJeb tells me that I've got around 400m/s dV remaining after circularising at 100km (plenty for a little manoeuvring, then de-orbit). I'll go ahead and say that 30° is NotBad™, but am more than happy for someone to improve on my improvements. ;-)
- --Murph (talk) 17:13, 15 November 2013 (CST)
- Ok, I had a spare moment or 2 and did a couple of quick tests to get some basic numbers on efficiency for a straight 30° pitch above horizon from runway up to 100km circular orbit, with jet to rocket transition at 20km. Using MechJeb for numbers, to hold a perfect 30° angle all the way up, and make doing a perfect circularisation burn easy, but nothing fancier than that.
- The stock Aeris 4A has a little over 300m/s Δv remaining. A pleasant surprise was the stock craft with just the LV-T30 replaced by the Aerospike, which had a little over 500m/s Δv remaining. In both cases, 100km apoapsis was achieved above 50km altitude, meaning that there is relatively negligible atmospheric drag loss during the coast up to apoapsis. Also, in both cases, speed from runway up to 20km steadily tracked at approx 110–120% of terminal velocity, so 30° seems very close to optimal to me for that entire phase of the flight. Shallower would be slowing the ascent too much from drag, steeper would be slowing it too much from fighting gravity and probably losing some of the benefit of lift from the wings, I think.
- So, I believe that the question is mostly about the optimal ascent profile above 20km altitude, where terminal velocity essentially becomes a non-issue. For the purpose of this article, it needs to be something fairly easy to hand-fly, without too many precise changes, and a forgiving error margin. It also needs to offer significant improvement over just holding 30°, really, to be worthwhile. The primary burn should probably end at or above 50km altitude. Ideally, it should work well for both the LV-T30 and the Aerospike.
- The challenge is open to anyone that feels motivated to try some different ascent profiles (I recommend primarily using the Aerospike for the sake of sanity on takeoff, then verifying promising profiles with the LV-T30). I may well play around with it a bit more, but that's probably enough for now, I think. Anyone that's unhappy using MechJeb can test by just looking at the fuel remaining once you achieve 100km circular orbit.
- --Murph (talk) 20:51, 15 November 2013 (CST)