Talk:Debug Toolbar

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Revision as of 02:26, 22 March 2014 by Luvodicus (talk | contribs) (Frame of Reference = Meaning Unknown?: new section)
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Requests for additions

For anyone who would like to flush out this page, we need the following things:

  1. Pictures: Pretty pictures are always nice. When used properly can make things easier to understand, as well as giving the page a nice professional look.
  2. A quick guide on how to use Whack-A-Kerbal. This part REALLY can use pictures as well. This is one of the more fun features in Kerbal Space Program that many users haven't fiddled with. It is also a surefire way to test the durability of a rocket or space plane design.
  3. More cross-links. This is currently a dead end page, with few links to it. We need more articles to link to it, making it easier to find, and we need it to link to other articles where appropriate.

— Preceding unsigned comment added by Ruedii (talkcontribs)

Does hack gravity really remove all gravity?

When I activate hack gravity, it looks pretty low, but they are still falling down to Kerbin after quite a time. But that may be due to some weird orbital phenomena, like Kerbin is catching up with your gravity hacked object. — xZise [talk] 16:11, 29 July 2013 (CDT)

I have done some testing and it seems that every celestial body has its gravity reduced such that its surface gravity is equal to 9.81/100 m/s^2 (so 0.0981 m/s^2). I have based this on two measurements, around Kerbin and the Mün. And since both has the same surface gravity I assume that Squad normalized this for all celestial bodies (I am not 100% such if this is true, but at least for Kerbin and the Mün). --Fibonatic (talk) 18:12, 11 December 2013 (CST)

i looked into this a couple weeks ago, and yes, it universally* changes the gravity to 1% that of Kerbin's. (*for the half-dozen or so bodies i've tested. i haven't tried any of those that already have super-low gravity, like gilly.) --ant () 18:35, 12 December 2013 (CST)

Frame of Reference = Meaning Unknown?

http://www.perfectlogic.com/articles/avionics/flightdynamics/flightpart2.html Explanation of Frame of Reference and how it may pertain to the mathematics and mechanics of KSP