Parts/Engine/Size3EngineCluster/part.cfg

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This is the configuration file for S3 KS-25x4 Engine Cluster.
PART
{
// this is a sample config file, for determining a good file format for defining part parameters
// comment line - ignored by cfg parser
// empty lines, or lines without a '=' sign are also ignored
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)


// --- general parameters ---
name = Size3EngineCluster
module = Part
author = Squad

// --- asset parameters ---
mesh = Size3EngineCluster.mu
scale = 1.0
rescaleFactor = 1

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z

node_stack_top = 0.0,1.527248,0.0 , 0.0, 1.0, 0.0, 3


// --- editor parameters ---
mass = 9.75
dragModelType = default 
maximum_drag = 0.2 
minimum_drag = 0.2 
angularDrag = 2 
breakingForce = 400
breakingTorque = 400
crashTolerance = 20 
maxTemp = 3600


TechRequired = veryHeavyRocketry
entryCost = 65000
cost = 32400
category = Propulsion
subcategory = 0
title = S3 KS-25x4 Engine Cluster
manufacturer = Kerbodyne
description = Kerbodyne engineers got fed up with having to contend with overly complicated staging arrays for lifting heavy payloads, and decided instead to just build a truly enormous engine. Strapping together four of Kerbodyne's KS-25 rocket motors in a single assembly, they created the largest rocket engine in production anywhere. It's certainly got the power to match its size, and although it excels in its main role as a first-stage engine, the lack of structural hardpoints on its underside makes it quite less suitable for other purposes. Its price tag also seems to match its size, in fact.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0


EFFECTS
{
  running_closed
  {
    AUDIO
    {
      channel = Ship
      clip = sound_rocket_spurts
      volume = 0.0 0.0
      volume = 1.0 1.0
      pitch = 0.0 0.2
      pitch = 1.0 1.0
      loop = true
    }
    PREFAB_PARTICLE
    {
      prefabName = fx_smokeTrail_veryLarge
      transformName = smokePoint
      emission = 0.0 0.0
      emission = 0.05 0.0
      emission = 0.075 0.25
      emission = 1.0 1.25
      speed = 0.0 0.25
      speed = 1.0 1.0
      localOffset = 0, 0, 1
    }
    MODEL_MULTI_PARTICLE
    {
      modelName = Squad/FX/ks25_Exhaust
      transformName = thrustTransform
      emission = 0.0 0.0
      emission = 0.05 0.0
      emission = 0.075 0.25
      emission = 1.0 1.25
      speed = 0.0 0.5
      speed = 1.0 1.2
    }
  }
  engage
  {
    AUDIO
    {
      channel = Ship
      clip = sound_vent_soft
      volume = 1.0
      pitch = 2.0
      loop = false
    }
  }
  flameout
  {
    PREFAB_PARTICLE
    {
      prefabName = fx_exhaustSparks_flameout_2
      transformName = smokePoint
      oneShot = true
    }
    AUDIO
    {
      channel = Ship
      clip = sound_explosion_low
      volume = 1.0
      pitch = 2.0
      loop = false
    }
  }
}
MODULE
{
	name = ModuleEnginesFX
	engineID = KS25
	runningEffectName = running_closed
	thrustVectorTransformName = obj_gimbal
	exhaustDamage = True
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 3200
	heatProduction = 400
	fxOffset = 0, 0, 0.25
	PROPELLANT
	{
	 	name = LiquidFuel
        	ratio = 0.9
		DrawGauge = True
	}
	PROPELLANT
	{
	 name = Oxidizer
	 ratio = 1.1
	}
	atmosphereCurve
 	{
   	 key = 0 360
  	 key = 1 320
 	}
	
}

MODULE
{
	name = ModuleAlternator	
	RESOURCE
	{
		name = ElectricCharge
		rate = 12.0
	}
}
RESOURCE
{
	name = ElectricCharge
	amount = 0
	maxAmount = 0
  	isTweakable = false
	hideFlow = true
}

MODULE
{
	name = ModuleGimbal
	gimbalTransformName = obj_gimbal
	gimbalRange = 0.5
}

MODULE
{
      name = ModuleAnimateHeat
      ThermalAnim = HeatAnimationClusterEngine
}

MODULE
{
	name = ModuleTestSubject
	
	// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
	environments = 15
	
	useStaging = True
	useEvent = True
}

}