Parts/Engine/OMSEngine/omsEngine.cfg
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Revision as of 00:43, 8 October 2014 by BobBot (talk | contribs) (BobBot moved page Parts/Engine/OMSEngine/part.cfg to Parts/Engine/OMSEngine/omsEngine.cfg without leaving a redirect: Renamed part configuration file after update.)
PART { name = omsEngine module = Part author = HugoGut mesh = NewModel.mu scale = 1 MODEL { model = Squad/Parts/Engine/OMSEngine/NewModel position = 0.0, 0.0, 0.035 rotation = 38, 0, 0 } rescaleFactor = 1.414 fx_exhaustFlame_white_tiny = 0.0, -0.2816985, 0.0, 0.0, 0.0, 0.0, running sound_vent_medium = engage sound_rocket_mini = running sound_vent_soft = disengage sound_explosion_low = flameout node_attach = 0, 0, 0, 0, 0, 0 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 // --- editor parameters --- TechRequired = specializedControl entryCost = 4200 cost = 800 category = Propulsion subcategory = 0 title = O-10 MonoPropellant Engine manufacturer = Reaction Systems Ltd. description = When The O-10 Engine was first unveiled, it was regarded as one of those ideas that someone should have thought of a long time ago. This made most employees at Reaction Systems Ltd. feel quite awkward, as they were particularly proud of having delivered this project on schedule for once. This Engine responds to main throttle controls, but it consumes MonoPropellant instead of a Fuel+Oxidizer mix. // --- standard part parameters --- mass = 0.09 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 3600 PhysicsSignificance = 1 MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 20 heatProduction = 30 fxOffset = 0, 0, 0.02 PROPELLANT { name = MonoPropellant ratio = 0.9 } atmosphereCurve { key = 0 290 key = 1 220 } } }