Game Difficulty
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Revision as of 04:16, 11 October 2014 by Kspjptrans (talk | contribs) (Created page with " == General Options == * Allow Reverting Flights (-Moderate) * Allow Quickloading (-Moderate) * Missing Crews Respawn (-Normal) * Auto-Hire Crewmembers before Flight (-Normal)...")
General Options
- Allow Reverting Flights (-Moderate)
- Allow Quickloading (-Moderate)
- Missing Crews Respawn (-Normal)
- Auto-Hire Crewmembers before Flight (-Normal)
- No Entry Perchase Required on Research (-Normal)
- Indestructible Facilities (-Easy)
- Allow Stock Vessels (-Easy)
Career Options
- Starting Funds
- 0 - 500,000 (slidable per 3,000)
- 250,000 in Easy
- 25,000 in Normal
- 15,000 in Moderate
- 10,000 in Hard
- 0 - 500,000 (slidable per 3,000)
- Starting Science
- 0 - 5,000 (slidable per 30)
- Every presets are set in 0.
- 0 - 5,000 (slidable per 30)
- Starting Reputation
- -1,000 - 1,000 (slidable per 10)
- Every presets are set in 0.
- -1,000 - 1,000 (slidable per 10)
Advenced Options
- Science Rewards
- 10 - 1,000% (slidable per 10%)
- 200% in Easy
- 100% in Normal
- 90% in Moderate
- 60% in Hard
- Funds Rewards
- 10 - 1,000% (slidable per 10%)
- 200% in Easy
- 100% in Normal
- 90% in Moderate
- 60% in Hard
- 10 - 1,000% (slidable per 10%)
- Reputation Rewards
- 10 - 1,000% (slidable per 10%)
- 200% in Easy
- 100% in Normal
- 90% in Moderate
- 60% in Hard
- 10 - 1,000% (slidable per 10%)
- Funds Penalties
- 10 - 1,000% (slidable per 10%)
- 50% in Easy
- 100% in Normal
- 150% in Moderate
- 200% in Hard
- 10 - 1,000% (slidable per 10%)