Game Difficulty
From Kerbal Space Program Wiki
Revision as of 04:24, 11 October 2014 by Kspjptrans (talk | contribs)
General Options
- Allow Reverting Flights (-Moderate)
- Allow Quickloading (-Moderate)
- Missing Crews Respawn (-Normal)
- Auto-Hire Crewmembers before Flight (-Normal)
- No Entry Perchase Required on Research (-Normal)
- Indestructible Facilities (-Easy)
- Allow Stock Vessels (-Easy)
Career Options
- Starting Funds
- 0 - 500,000 (slidable per 3,000)
- If start in 0, you need to get contracts and advance rewards first.
- 250,000 in Easy
- 25,000 in Normal
- 15,000 in Moderate
- 10,000 in Hard
- Starting Science
- 0 - 5,000 (slidable per 30)
- Every presets are set in 0.
- 0 - 5,000 (slidable per 30)
- Starting Reputation
- -1,000 - 1,000 (slidable per 10)
- Every presets are set in 0.
- -1,000 - 1,000 (slidable per 10)
Advenced Options
- Science Rewards
- 10 - 1,000% (slidable per 10%)
- 200% in Easy
- 100% in Normal
- 90% in Moderate
- 60% in Hard
- 10 - 1,000% (slidable per 10%)
- Funds Rewards
- 10 - 1,000% (slidable per 10%)
- 200% in Easy
- 100% in Normal
- 90% in Moderate
- 60% in Hard
- 10 - 1,000% (slidable per 10%)
- Reputation Rewards
- 10 - 1,000% (slidable per 10%)
- 200% in Easy
- 100% in Normal
- 90% in Moderate
- 60% in Hard
- 10 - 1,000% (slidable per 10%)
- Funds Penalties
- 10 - 1,000% (slidable per 10%)
- 50% in Easy
- 100% in Normal
- 150% in Moderate
- 200% in Hard
- 10 - 1,000% (slidable per 10%)
The category contains features which are only available or useful for career mode.