User:Joshuadery
This page will serve as a testing platform before moving to real pages.
Contents
- 1 MODULE
- 1.1 ModuleParachute
- 1.2 ModuleSAS
- 1.3 KerbalSeat
- 1.4 ModuleLandingGear
- 1.5 ModuleSteering
- 1.6 FXModuleConstrainPosition
- 1.7 ModuleLandingLeg
- 1.8 RetractableLadder
- 1.9 ModuleReactionWheel
- 1.10 ModuleScienceContainer
- 1.11 FlagDecal
- 1.12 ModuleScienceLab
- 1.13 FlagDecal
- 1.14 ModuleJettison
- 1.15 ModuleAlternator
- 1.16 ModuleCommand
- 1.17 ModuleEnviroSensor
- 1.18 ModuleControlSurface
- 1.19 ModuleAnimateHeat
- 1.20 ModuleEngines
- 1.20.1 thrustVectorTransformName
- 1.20.2 throttleLocked
- 1.20.3 exhaustDamage
- 1.20.4 ignitionThreshold
- 1.20.5 minThrust
- 1.20.6 maxThrust
- 1.20.7 heatProduction
- 1.20.8 fxOffset
- 1.20.9 useEngineResponseTime
- 1.20.10 engineAccelerationSpeed
- 1.20.11 engineDecelerationSpeed
- 1.20.12 allowShutdown
- 1.20.13 useVelocityCurve
- 1.20.14 PROPELLANT
- 1.20.15 atmosphereCurve
- 1.20.16 velocityCurve
- 1.21 FXModuleAnimateThrottle
- 1.22 ModuleEnginesFX
- 1.23 ModuleGimbal
- 1.24 ModuleTestSubject
- 1.25 LaunchClamp
- 1.26 ModuleGenerator
- 1.27 ModuleDockingNode
- 1.28 ModuleRCS
- 1.29 ModuleResourceIntake
- 1.30 ModuleScienceExperiment
- 1.31 ModuleGrappleNode
- 1.32 ModuleLight
- 1.33 ModuleLiftingSurface
- 1.34 ModuleAnimateGeneric
- 1.35 ModuleDataTransmitter
- 1.36 FXModuleLockAtConstraint
- 1.37 FlagDecal
- 1.38 ModuleAsteroid
- 1.39 ModuleDeployableSolarPanel
- 1.40 ModuleWheel
- 1.41 FXModuleLookAtConstraint
- 1.42 FXModuleConstrainPosition
- 1.43 ModuleAnchoredDecoupler
- 1.44 ModuleDecouple
- 2 MODULES POSSIBLY FROM MODS
- 3 INTERNAL
MODULE
Modules define what specific parts can do. They are generally calls to C-coded or hard-coded functions that define what functionality these parts have in-game.
name names define the module in use and are a general indication of what the module subtype does. Specific variables are associated with each [module].[name]. For example, the Clamp-O-Tron Docking Port Sr. has the MODULE.name ModuleDockingNode and its' associates variables are [referenceAttachNode] and [nodeType]. Some [MODULE]s share variables with other modules, which can make deciphering their purpose difficult.
known [MODULE]s, their associated variables, and the meanings of those variables will be explained below.
ModuleParachute
semiDeployedAnimation
specifies the animation to use in the semi-deployed state
- semiDeploySmall
fullyDeployedAnimation
specifies the animation to use in the fully deployed state
- fullyDeploySmall
invertCanopy
boolean, true or false, defaults to true. unknown purpose. true in parachuteMk1, true in parachuteMk2-R
autoCutSpeed
specifies the speed at which the parachute will be automatically cut, rendering it ineffective.
capName
- cap
canopyName
- canopy
stowedDrag
0.22 - specifies the drag effect while the parachute is still stowed
semiDeployedDrag
1 - specifies the drag effect while the parachute is in its semi-deployed state
fullyDeployedDrag
500 - specifies the drag effect while the parachute is in its fully deployed state
minAirPressureToOpen
0.01 - specifies the minimum Air pressure (or atmosphere) required for the parachute to enter its semi-deployed state
deployAltitude
configurable, sets the altitude above the planetary collision mesh at which the parachute will enter its fully deployed state
deploymentSpeed
1 - specifies the speed at which the parachute will enter its fully deployed state
semiDeploymentSpeed
1 - specifies the speed at which the parachute will enter its semi-deployed state
ModuleSAS
no known parameters. Possibly used a reference to determine whether this part is activated by the SAS function of the interface. ie. when you turn on SAS, turn on this part.
KerbalSeat
seatPivotName
seatPivot
ejectDirection
- 0, 1, 0.2
ModuleLandingGear
BrakeTorque
12
BrakeSpeed
3
ModuleSteering
controlAxisType
Forward
steeringAxis
0, 0, 1 - array of 3 numers
steeringTransformName
Steering
steeringLocked
true or false
steeringCurve
multi-array of keys, 0, 16 10, 9 30, 2 100, 1
FXModuleConstrainPosition
matchRotation
true or false
matchPosition
true or false
CONSTRAINFX
targetName
Steering
moversName
wheelCollider
ModuleLandingLeg
animationName
Deploy newlandingleg probeleg
wheelColliderName
wheelCollider
suspensionTransformName
Piston piston leg
orientFootToGround
boolean true or false
landingFootName
foot
alignFootUp
boolean true or false // Foot is aligned to up Axis instead of forward alignFootUp = true // Axis is aligned forward instead of up alignFootUp = false
suspensionUpperLimit
0.60, 0.47, 0.65
impactTolerance
300, 450, 150
suspensionSpring
1.25, 5, 1
suspensionDamper
1, 2, 1
suspensionOffset
0, 0.02, 0
RetractableLadder
ladderAnimationRootName
TelusBay Telescopic ladder
ladderColliderName
ladderCollider
ladderRetractAnimationName
Retract
ModuleReactionWheel
PitchTorque
numerical value, denotes amount of change can be applied to pitch using reaction wheel power
YawTorque
numerical value, denotes amount of change can be applied to yaw using reaction wheel power
RollTorque
numerical value, denotes amount of change can be applied to roll using reaction wheel power
RESOURCE
The resource used by reaction wheels in order to affect the changes they can produce
name
name of the relevant resource, typically ElectricCharge
rate
Rate of consumption, expressed in units/second at full usage.
ModuleScienceContainer
reviewActionName
Flavor text for reviewing the data contained in a science container.
storeActionName
Flavor text for placing data into a science container.
collectActionName
Flavor text for removing data from a science container.
evaOnlyStorage
Boolean, True or False Specifies whether or not data storage is restricted to EVA activities.
storageRange
Distance, expressed in meters, a Kerbal must be within in order to interact with data and this container.
allowRepeatedSubjects
Boolean, True or False
FlagDecal
textureQuadName
flagTransform: specifies whether there is a flag displayed on the exterior surface of the object.
ModuleScienceLab
containerModuleIndex
numerical, 0
dataTransmissionBoost
numerical, 1.5
crewsRequired
numerical, 2
canResetConnectedModules
Boolean, True or False
canResetNearbyModules
Boolean, True or False
interactRange
numerical, possible integers only, 5
REOURCE_PROCESS
name
names the resource required, e.g.: ElectricCharge
amount
specified, numerical, the number of units of the specified resource expended
FlagDecal
textureQuadName
flagTransform
ModuleJettison
specifies that pieces of this craft are able to be jettisoned, what they are and how to jettison them
jettisonName
node_fairing_collider fairingL fairingR fairing
bottomNodeName
bottom
isFairing
Boolean. True or False
jettisonedObjectMass
0.1, specifies the mass of the jettisoned object. It is uncertain, yet, if this mass is removed from the total mass of the vehicle. It is also uncertain if, when a fairing is added in vehicle assembly, this mass is added to the parent object.
jettisonForce
DeltaV with which the object is jettisoned from its parent object. Typically very low values, such as 1, 2 or 5
jettisonDirection
Three-dimensional array which specifies the direction of the jettisonForce relative to the original part, laterally is 0 0 1 and 0 0 -1, for example.
ModuleAlternator
Specifies that this part produced a resource, based on the percentage of thrust produced by the engine.
RESOURCE
name
name of the resource produced, usually ElectricCharge
rate
rate at which the resource is produced at 100% thrust, expressed in units/second
ModuleCommand
minimumCrew
Specifies the minimum number of crew needed to operate this module. Use 0 to specify a probe.
RESOURCE
If this Module requires a resource
name
This is the name of that resource
rate
and the rate in units/second of resource consumed
ModuleEnviroSensor
sensorType
- ACC
- PRES
- GRAV
- TEMP
ModuleControlSurface
dragCoeff
this value overrides the maximum_drag value 0.5 (advanced Canard)
deflectionLiftCoeff
0.7 (advanced Canard)
ctrlSurfaceRange
20 (advanced Canard)
ctrlSurfaceArea
0.95 (advanced Canard)
ModuleAnimateHeat
ThermalAnim
HeatAnimationEmissiveLiquidEngine3 HeatAnimationEmissiveTurbofan HeatAnimationEmissiveJet overheat
ModuleEngines
thrustVectorTransformName
unknown purpose. Known arguments:
- thrustTransform
throttleLocked
True or False, defaults to False. Used to create engines without controllable thrust.
exhaustDamage
True or False. assumed to indicate whether the exhaust from this engine will damage other parts.
ignitionThreshold
appears to not be used. Suggests a minimum thrust output value, below which the engine will no longer operate. Typical values are 0.1 (10%)
minThrust
Minimum thrust value. Engines will be considered 'off' at or below this value.
maxThrust
Just like the name implies, this is the maximum thrust a single unit of this module can produce. In order to create a more powerful engine, set this value higher.
heatProduction
a measure of the amount of heat energy produced per second. measured in degrees Kerbius (degrees Celsius)
fxOffset
3-dimensional vector coordinates specifying the location of thrust effects
useEngineResponseTime
True or False
engineAccelerationSpeed
0.2, 0.12
engineDecelerationSpeed
0.35, 0.21
allowShutdown
True or False, defaults to True. Specifies engines that cannot be turned off, regardless of whether their thrust can be controlled.
useVelocityCurve
True or False
PROPELLANT
resource utilized in the operation of this part, generally a fuel or other propellant. Engines may use multiple propellant types.
name
name of the resource consumed while this part is in operation
ratio
rate at which this resource is consumed, per second. Not to be confused with ratio relative to other propellants.
DrawGauge
Boolean value that indicates whether or not the 'fuel remaining' indicator in the staging selection is displayed or not.
atmosphereCurve
specifies variances in operational efficiency
key
uses two values to specify engine efficiency relative to the depth of the atmosphere (based on Kerbin sea-level!) First number indicates the relative pressure (0 = vacuum, 1 Kerbin sea-level), second numer indicates ISP value). Translates directly to ISP. In order to make a more efficient engine, set the second number of this array higher.
velocityCurve
uncertain as to how exactly this works, but appears to control the degree of acceleration at particular velocities. uses a 4 part key, the first part of the key is definitely specific accelerations, the second part is percentage of velocities. { key = 0 0.5 0 0 key = 1000 1 0 0 key = 2000 0.5 0 0 key = 2400 0 0 0 } { key = 1000 0 0 0 key = 850 0.2 0 0 key = 0 1 0 0 }
FXModuleAnimateThrottle
animationName
colorAnimation
depondOnEngineState
True or False
responseSpeed
0.5
ModuleEnginesFX
engineID
LES, KS25
runningEffectName
running_closed
thrustVectorTransformName
unknown purpose. Known arguments:
- thrustTransform
- obj_gimbal
exhaustDamage
True or False. assumed to indicate whether the exhaust from this engine will damage other parts.
throttleLocked
uncertain. Boolean values of True or False. Assumed to specify that solid Rocket Boosters cannot have their throttle adjusted while in flight.
ignitionThreshold
appears to not be used. Suggests a minimum thrust output value, below which the engine will no longer operate. Typical values are 0.1 (10%)
minThrust
Minimum thrust value. Engines will be considered 'off' at or below this value.
maxThrust
Just like the name implies, this is the maximum thrust a single unit of this module can produce.
heatProduction
a measure of the amount of heat energy produced per second. measured in degrees Kerbius (degrees Celsius)
fxOffset
3-dimensional vector coordinates specifying the location of thrust effects
PROPELLANT
resource utilized in the operation of this part, generally a fuel or other propellant.
name
name of the resource consumed while this part is in operation
ratio
rate at which this resource is consumed, per second. Not to be confused with ratio relative to other propellants.
DrawGauge
Boolean value that indicates whether or not the 'fuel remaining' indicator in the staging selection is displayed or not.
atmosphereCurve
specifies variances in operational efficiency
key
uses two values to specify engine efficiency relative to the depth of the atmosphere (based on Kerbin sea-level!) First number indicates the relative pressure (0 = vacuum, 1 Kerbin sea-level), second numer indicates ISP value).
ModuleGimbal
gimbalTransformName
thrustTransform
gimbalRange
represents the maximum angle, in degrees, that gimballing is supported. Recommend keeping this number relatively low (under 20 for sure), as setting the number too high can have catastrophic effects on ship design.
ModuleTestSubject
Used for the contract system, determines atmospheric conditions under which this part may be considered for testing. Also specifies whether the part is able to be tested using the Staging process or must be manually selected and "Perform Test" used to satisfy contract requirements.
environments
A single numerical value, between 0 (nowhere) and 15 (anywhere), that specifies the atmospheric conditions the part may be tested under. Add numbers together to specify multiple environments
- 0 = nowhere
- 1 = the surface of; srf
- 2 = the ocean of; ocean
- 3 = the surface or ocean of; srf, ocean
- 4 = the atmosphere of; atmo
- 5 = the surface or atmosphere of; srf, atmo
- 6 = the ocean or atmosphere of; ocean, atmo
- 7 = the surface, ocean or atmosphere of; srf, ocean, atmo
- 8 = the space above; space
- 9 = the surface or space above; srf, space
- 10 = the ocean or space of; srf, ocean, space
- 11 = the surface, ocean or space of; srf, ocean, space
- 12 = the space or atmosphere of; atmo, space
- 13 = the surface, space or atmosphere of; srf, atmo, space
- 14 = the ocean, space, or atmosphere of; ocean, atmo, space
- 15 = anywhere; srf, ocean, atmo, space
useStaging
Boolean True or False, specifies whether the part can be tested using the Staging Process
useEvent
Boolean True or False, specifies whether the part can be tested using the "Perform Test" action.
LaunchClamp
trf_towerPivot_name
obj_girdercap
trf_towerStretch_name
obj_girder
trf_anchor_name
obj_ground
trf_animationRoot_name
launchclamp
anim_decouple_name
launchclamp
ModuleGenerator
isAlwaysActive
specifies whether this module is always active or not. true/false
OUTPUT_RESOURCE
name
specifies the name of the produced resource.
rate
specifies the rate of resource produced, expressed in units per second.
ModuleDockingNode
A module for docking ports
referenceAttachNode
Specifies the node on the part that is used for the docking port, generally top or bottom
- top
- bottom
deployAnimationController
Boolean, 1 or 0
nodeType
Specifies the type of node for attachment. When perform docking operations, nodes must have the same value for nodeType in order to dock with one another.
- size1
- size2
- size0
controlTransformName
- controlNode = apparently only used for docking nodes that have related animations, see dockingPortInline
ModuleRCS
Note: ModuleRCS can use either a single resource, or a series of PROPELLANT calls.
thrusterTransformName
RCSthruster
thrusterPower
This is the power that the RCS thrusters provide. To make stronger RCS, use a higher numer
resourceName -------- interchangeable with PROPELLANT calls
The name of the resource used by the RCS thruster, typically MonoPropellant
resourceFlowMode -- for resourceName only --
Specifies the manner in which the resource is requested from the vessel
- STAGE_PRIORITY_FLOW
- STACK_PRIORITY_FLOW
- ALL_VESSEL
- NONE
PROPELLANT
Introduced with the inclusion of the Vernor RCS, it is recommended to use PROPELLANT calls only when using multiple resources. It is expected that older RCS will be updated to the new convention prior to final release.
name
name of the resource consumed
ratio
ratio of the resource consumed
resourceFlowMode
using the same pull method as a single resource, specifies how to pull the resource from the rest of the vessel
atmosphereCurve
Specifies the efficiency of the RCS thruster using 2-part keys 0 specifies the ISP in atmosphere 1 specifies the ISP at Kerbin Sea Level entries in between specify the ISP at specific percentages of Kerbin Sea Level (e.g: 0.5 = 1/2 Kerbin Atmosphere)
ModuleResourceIntake
used to create a part that produces a resource.
resourceName
defines the type of resource produced by this module. Any resource may be used for this purpose, including those not defined at all
checkForOxygen
An optional method that specifies this module must check to see if oxygen/atmosphere is present whenever attempting to generate the requested resource. true/false
area
area is the amount of space used for determining how much resource to produce. The larger the number, the more of the resource is produced per second.
intakeSpeed
unknown. Assumed to be a minimum m/s measure to determine if this module operates or not.
intakeTransformName
unknown. known arguments are:
- Intake
ModuleScienceExperiment
experimentID
- atmosphereAnalysis
- mysteryGoo
- crewReport
- seismicScan
- barometerScan
experimentActionName
Flavor text for contextual menu to describe to the player what the part does when collecting data
resetActionName
Flavor text for contextual menu to describe to the player what the part does when collecting data
reviewActionName
Flavor text for contextual menu to describe to the player what the part does when collecting data
useStaging
Boolean True/False - speficies whether this module can be activated through the normal staging system
useActionGroups
Boolean True/False - specifies whether this module can be activated by an Action Group
Boolean True/False - specifies whether this module will show its activation buttons through the contextual menu, even if it is not available
rerunnable
Boolean True/False. Defaults to false.
xmitDataScalar
0.35
FxModules
0 (gooExperiment)
dataIsCollectable
Boolean True/False
collectActionName
Flavor text
interactionRange
The range, expressed in meters, from which a Kerbal on EVA can interact with this module (for example to reset the experiment)
ModuleGrappleNode
nodeTransformName
- ArticulatedCap
deployAnimationController
- 1
nodeType
- size1
captureRange
- 0.05
captureMinFwdDot
- 0.866
captureMaxRvel
- 1
ModuleLight
lightName
spotlight landinglight
useAnimationDim
true or false
lightBrightenSpeed
2.5
lightDimSpeed
2.5
resourceAmount
0.4
animationName
LightAnimation
useResources
true or false
useAutoDim
true or false
ModuleLiftingSurface
deflectionLiftCoeff
0.3 (BSLmk2ScienceFuselage)
dragAtMaxAoA
0.15 (BSLmk2ScienceFuselage)
dragAtMinAoA
0.1 (BSLmk2ScienceFuselage)
ModuleAnimateGeneric
animationName
- Deploy
- CrewCabinLight
- dish
- dockingring for dockingPortShielded
- dockingporthull for dockingPortInline
isOneShot
- false
startEventGUIName
Flavor text to describe turning the animation to its 'On' State
endEventGUIName
Flavor text to describe turning the animation to its 'Off' State
actionGUIName
Flavor text to describe switching the animation between it's 'on' and 'off' states
allowManualControl
true/false. Defaults to true.
ModuleDataTransmitter
packetInterval
0.18, 0.4, 0.3
packetSize
2, 2, 2
packetResourceCost
20, 10, 12.5
requiredResource
ElectricCharge
DeployFxModules
0
ProgressFxModules
1
FXModuleLockAtConstraint
FlagDecal
textureQuadName
- flagTransform
ModuleAsteroid
no procedures or calls
ModuleDeployableSolarPanel
animationName
unknown for sure. Assumed to refer to an animation describing part transformation from its closed state to its open state. known parameters are:
- solarpanels
- solarpanels2
- solarpanels4
- altsolarpanelbase
- bigsolarpanel
sunTracking
Boolean argument. unknown purpose. Assumed to indicate whether the animation will turn the panel towards the sun.
raycastTransformName
optional. unknown. Known arguments:
- suncatcher
pivotName
optional. unknown. Known arguments:
- suncatcher
isBreakable
optional. unknown purpose, assumed to indicate whether the part will break on high-dynamic stress. true or false
resourceName
the resource provided by this module. Any resource may be used, including resources not defined.
chargeRate
Amount of resource provided per second at 100% output. Positive values only, please.
powerCurve
powerCurve is a special call consisting of subtypes called [key]. Each [key] uses four numbers to define what it will do at a specific distance from a source. In the case of solar panels, where powerCurve is typically used, there are typically 4 [key]s. [powerCurve] defines the rate at which resources are provided relative to the [chargeRate] and distance from the specified source (ie. Kerbol)
- 206000000000 0.00 0 0
- 013599840256 1.00 0 0
- 068773560320 0.50 0 0
- 000000000000 10.0 0 0
ModuleWheel
hasMotor
true or false
resourceName
ElectricCharge
resourceConsumptionRate
1.0
canSteer
true
controlAxisType
Forward
steeringModeType
AutomaticSteer TankSteer
brakeTorque
300
brakeSpeed
1.2
impactTolerance
2000
overSpeedDamage
60
WHEEL
wheelName
wheel
wheelColliderName
wheelCollider
suspensionTransformName
suspensionTraverse
suspensionNeutralPointName
suspensionNeutralPoint
damagedObjectName
bustedwheel
rotateX
0
rotateY
1
rotateZ
0
steeringCurve
keys, 0 16 10 9 30 2
torqueCurve
keys 0 250 0 0 20 100 0 0 30 14 0 0 34 0 0 0
FXModuleLookAtConstraint
CONSTRAINLOOKFX
targetName
rotatorsName
FXModuleConstrainPosition
matchRotation
true or false
matchPosition
true or false
CONSTRAINFX
targetName
steering
moversName
lateral
ModuleAnchoredDecoupler
anchorName
anchor
ejectionForce
450
explosiveNodeID
specifies the location of the explosion.
srf
surface of the attachment
ModuleDecouple
isOmniDecoupler
true or false. Specifies whether this decoupler separates on both ends or not. Defaults to false.
ejectionForce
specifies the DeltaV with which the part separates
explosiveNodeID
for non-OmniDecouplers, specifics the Node of separation
- top
- srf
MODULES POSSIBLY FROM MODS
defining a module has it's own problems, of course, and I'm no expert, but I did find this along the way:
MODULE:NEEDS[KAS] for the module
KASModuleContainer
maxSize
specifies the size of the container relative to Kerbal Attachment System parts.
maxOpenDistance
sndStorePath
KAS/Sounds/hookBayStore
sndOpenPath
KAS/Sounds/containerOpen
sndClosePath
KAS/Sounds/containerClose
bipWrongSndPath
KAS/Sounds/bipwrong
INTERNAL
Internal specifies the internal files used to construct views from the IVA or internal vehicular activity, and are referenced out to the \Spaces\ directory of the relevant part mod. (Squad's internals are in \GameData\Squad\Spaces). INTERNALs have their own .cfg files with their own calls and methods that will not be discussed here. For details of these cfgs, please refer to #REDIRECT INTERNAL cfgs. Squad provides 9 INTERNALs as part of Stock KSP:
- crewCabinInternals
- cupolaInternal
- GenericSpace1
- GenericSpace3
- landerCabinInternals
- landerCabinSmallInternal
- mk1CockpitInternal
- mk1PodCockpit
- PodCockpit