User:Joshuadery
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MODULES FROM MODS
Defining a module is a task in and of itself and one that I'm sure has already been covered in other places. Many modules defined by mods are duplicating effects that could be created with stock modules, but for one reason or another, the mod owner has decided to create their own modules (possibly for degree of control, possibly because the stock module didn't quite do everything they needed). In any event, I've looked at some of the Mod modules, and detailed them below. By mod, they are:
Kerbal Assembly System
Kerbal Assembly System is most noted for adding the option to grab and move parts using Kerbals. It also allows for storage of certain parts in containers.
MODULE:NEEDS[KAS] for the module
defining | in code | |||||||||||||||||||||
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MODULE { name = KASModuleContainer maxSize = 80 } | |||||||||||||||||||||
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MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } | |||||||||||||||||||||