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KASModuleContainerSpecifies that this part can serve as a container for other parts, and how much storage space the part has. Also included is an interaction distance. Kerbals must be this close or closer to open the container. Lots of sounds.
variable |
example |
definition
|
maxSize |
|
specifies the size of the container relative to Kerbal Attachment System parts.
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maxOpenDistance |
|
Kerbals must be at least this close (in meters) in order to open the container
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sndStorePath |
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sound stuff
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sndOpenPath |
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sound stuff for opening the container
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sndClosePath |
- KAS/Sounds/containerClose
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sound stuff for closing the container
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bipWrongSndPath |
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sound stuff
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MODULE
{
name = KASModuleContainer
maxSize = 80
}
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ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
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KASModuleGrab
variable |
example |
definition
|
evaPartPos |
|
three dimensional array, offset for carrying
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evaPartDir |
|
three dimensional array for orientation
|
storable |
|
specifies whether the part can be stored
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storedSize |
|
specifies whether the part can be stored
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attachOnPart |
|
uncertain
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attachOnEva |
|
unsure
|
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MODULE
{
name = KASModuleGrab
evaPartPos = (0.0, 0.40, -0.40)
evaPartDir = (0,0,-1)
storable = true
storedSize = 20
attachOnPart = true
attachOnEva = true
}
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KASModulePartBay
variable |
example |
definition
|
BAY |
{} |
|
|
attachnode ||
|
attachment placement
|
type |
|
|
|
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MODULE
{
name = KASModulePartBay
BAY
{
attachNode = top
type = containerA
type = containerB
}
}
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ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
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ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
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ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
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ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
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ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
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ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|
ModuleConnectedLivingSpace
variable |
example |
definition
|
passable |
|
specifies whether Kerbals can commute to parts connected to this part
|
passableWhenSurfaceAttached |
|
can be passed through even when connected to the ground?
|
|
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
|