Parts/Wheel/roverWheelXL3/roverWheelXL3.cfg

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Revision as of 13:28, 29 April 2015 by BobBot (talk | contribs) (*update to 1.0;)
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This is the configuration file for RoveMax Model XL3.
PART
{
	name = roverWheel3
	module = Part
	author = Squad
	mesh = model.mu
	scale = 1
	rescaleFactor = 2
	node_attach = 0.6886959, 0.7967276, 0.0, 1.0, 0.0, 0.0, 0
	TechRequired = advancedMotors
	entryCost = 11200
	cost = 1200
	category = Utility
	subcategory = 0
	title = RoveMax Model XL3
	manufacturer = Kerbal Motion LLC
	description = The RoveMax Model 3 was developed in total secrecy by Kerbal Motion's R&D team over the course of a year and a half. When it was finally revealed to the company's chairman, he stared in shock, screamed 'WHY', and subsequently dropped dead on the spot.
	attachRules = 0,1,0,0,0
	mass = 1.25
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.15
	angularDrag = 1.5
	crashTolerance = 150
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 1200 // = 1200
	explosionPotential = 0
	bulkheadProfiles = srf
	MODULE
	{
		name = ModuleWheel
		hasMotor = true
		resourceName = ElectricCharge
		resourceConsumptionRate = 2
		canSteer = true
		controlAxisType = Forward
		steeringModeType = TankSteer
		tankSteeringTorque = 0.5
		brakeTorque = 200
		brakeSpeed = 1.2
		impactTolerance = 800
		overSpeedDamage = 30
		WHEEL
		{
			wheelName = wheel
			wheelColliderName = wheelCollider
			suspensionTransformName = suspensionTraverse
			suspensionNeutralPointName = suspensionNeutralPoint
			damagedObjectName = bustedwheel
			rotateX = 1
			rotateY = 0
			rotateZ = 0
		}
		steeringCurve
		{
			key = 0 150 0 0
			key = 13 90 0 0
			key = 13.5 0 0 0
		}
		torqueCurve
		{
			key = 0 150 0 0
			key = 3 100 0 0
			key = 6 70 0 0
			key = 15 10 0 0
			key = 15.5 0 0 0
		}
	}
	MODULE
	{
		name = FXModuleLookAtConstraint
		CONSTRAINLOOKFX
		{
			targetName = susp2-1
			rotatorsName = susp2-2
		}
		CONSTRAINLOOKFX
		{
			targetName = susp2-2
			rotatorsName = susp2-1
		}
		CONSTRAINLOOKFX
		{
			targetName = susp1-2
			rotatorsName = susp1-1
		}
		CONSTRAINLOOKFX
		{
			targetName = susp1-1
			rotatorsName = susp1-2
		}
	}
}