Parts/Wheel/LandingGear/GearLarge.cfg
From Kerbal Space Program Wiki
PART { name = GearLarge module = Part author = Porkjet mesh = model.mu scale = 1.0 node_attach = 0.00, 0.0, 0.0, 0.0, 1.0, 0.0, 1 TechRequired = heavyLanding entryCost = 6400 cost = 1200 category = Utility subcategory = 0 title = LY-99 Large Landing Gear manufacturer = LightYear Tire Company // it can't all be [C7 Aerospace Division] description = Heavy-duty retractable landing gear. With it's four large tires and sturdy assembly it's the gear of choice for heavy cargo planes and airliners. attachRules = 1,1,1,1,1 mass = 0.6 thermalMassModifier = 4.0 // heatConductivity = 0.06 emissiveConstant = 0.95 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 1 maxTemp = 2000 crashTolerance = 70 breakingForce = 50 breakingTorque = 50 // PhysicsSignificance = 1 // I think this should have mass bulkheadProfiles = srf MODEL { model = Squad/Parts/Wheel/LandingGear/GearLarge } MODULE { name = ModuleLandingGear animationName = LandingGearLargeDeploy BrakeTorque = 12 BrakeSpeed = 3 startingState = DEPLOYED wheelName = wheel suspensionParentName = WheelRetract statusLightName = Spotlight reverseAnimation = true StartDeployed = true } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = anchor2 rotatorsName = link1 } CONSTRAINLOOKFX { targetName = anchor1 rotatorsName = link2 } } }