Parts/Engine/MassiveSRB/part.cfg
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Revision as of 16:18, 29 April 2015 by BobBot (talk | contribs) (BobBot moved page Parts/NASAmission/MassiveSRB/part.cfg to Parts/Engine/MassiveSRB/part.cfg without leaving a redirect: Renamed part configuration file after update.)
PART { // --- general parameters --- name = MassiveBooster module = Part author = Squad // --- asset parameters --- mesh = MassiveSRB.mu rescaleFactor = 1.0 // --- node definitions --- node_stack_top = 0.0, 7.429159, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -7.435616, 0.0, 0.0, 1.0, 0.0, 1 node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0 // --- editor parameters --- TechRequired = heavyRocketry entryCost = 8000 cost = 1800 category = Propulsion subcategory = 0 title = S1 SRB-KD25k manufacturer = Kerbodyne description = This super heavy booster is designed to be recovered after jettisoning. Once recovered, it is refurbished and refueled for another launch. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 3.0 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 breakingForce = 200 breakingTorque = 200 crashTolerance = 7 maxTemp = 3900 stagingIcon = SOLID_BOOSTER EFFECTS { running_closed { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 } MODEL_MULTI_PARTICLE { modelName = Squad/FX/SRB_Large transformName = fxPoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } MODEL_PARTICLE { modelName = Squad/FX/SRB_LargeSparks transformName = fxPoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } } engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = fxPoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform engineID = S1SRB runningEffectName = running_closed throttleLocked = True exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 650 heatProduction = 400 useEngineResponseTime = True engineAccelerationSpeed = 8.0 allowShutdown = False fxOffset = 0, 0, 0.35 PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 250 key = 1 230 } } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatAnimationSRB } MODULE { name = FlagDecal textureQuadName = FlagTransform } RESOURCE { name = SolidFuel amount = 2500 maxAmount = 2500 } MODULE { name = ModuleTestSubject // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 environments = 15 useStaging = True useEvent = False } }