Parts/Utility/launchEscapeSystem/part.cfg
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Revision as of 18:59, 29 April 2015 by BobBot (talk | contribs) (BobBot moved page Parts/NASAmission/LaunchEscapeSystem/part.cfg to Parts/Utility/launchEscapeSystem/part.cfg without leaving a redirect: Renamed part configuration file after update.)
PART { // --- general parameters --- name = LaunchEscapeSystem module = Part author = Squad // --- asset parameters --- mesh = LaunchEscapeSystem.mu rescaleFactor = 1.0 // --- node definitions --- node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, 1.0, 0.0, 1 // --- Sound FX definition --- sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout // --- editor parameters --- TechRequired = largeControl entryCost = 4500 cost = 800 category = Utility subcategory = 0 title = Launch Escape System manufacturer = Kerbodyne description = This solid rocket tower is designed to wrench the command pod up and away from a malfunctioning rocket. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 1.0 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 15 breakingTorque = 30 breakingForce = 30 maxTemp = 3900 stagingIcon = SOLID_BOOSTER // --- solid booster parameters --- 6.75 EFFECTS { running_closed { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/LES_Thruster transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX engineID = LES runningEffectName = running_closed thrustVectorTransformName = thrustTransform exhaustDamage = False throttleLocked = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 750 heatProduction = 400 fxOffset = 0, 0, 0.25 PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 360 key = 1 320 } } RESOURCE { name = SolidFuel amount = 15 maxAmount = 15 } MODULE { name = ModuleTestSubject // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 environments = 5 useStaging = True useEvent = False } }