Parts/Wheel/LandingGear/GearMedium.cfg

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Revision as of 12:14, 27 June 2015 by BobBot (talk | contribs) (*update to 1.0.4;)
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This is the configuration file for LY-50 Medium Landing Gear.
PART
{
	name = GearMedium
	module = Part
	author = Porkjet
	mesh = model.mu
	scale = 1.0
	rescaleFactor = 1.0
	node_attach = 0.00, 0.00, 0.00, 0.0, 1.0, 0.0, 1
	TechRequired = advLanding
	entryCost = 4800
	cost = 700
	category = Utility
	subcategory = 0
	title = LY-50 Medium Landing Gear
	manufacturer = LightYear Tire Company		// it can't all be [C7 Aerospace Division]
	description = High performance retractable landing gear. This bigger version features two large tires to support big and heavy planes. The longer assembly allows for improved ground clearance. //Comes with shock absorber, steering and a built-in spotlights.
	attachRules = 1,1,1,1,1
	mass = 0.25
	thermalMassModifier = 4.0 
	// heatConductivity = 0.06
	emissiveConstant = 0.95
	dragModelType = default
	maximum_drag = 0.3
	minimum_drag = 0.2
	angularDrag = 1
	maxTemp = 2600 
	crashTolerance = 50
	breakingForce = 50
	breakingTorque = 50
	// PhysicsSignificance = 1		// I think this should have mass
	bulkheadProfiles = srf
	DRAG_CUBE
	{
		cube = RETRACTED, 1.34515,0.8165293,0.4764051, 1.34515,0.8154734,0.4764051, 1.255602,0.8251827,0.5392171, 1.255602,0.8000292,0.6835146, 0.4617555,0.5293906,1.089661, 0.4617555,0.2736183,1.809438, 2.980232E-07,-0.06152177,-0.03202891, 0.7565614,0.7683123,2.349208
		cube = DEPLOYED, 2.185883,0.8828952,0.6261107, 2.185883,0.8829924,0.6261107, 1.459697,0.7678789,2.439235, 1.459697,0.7622477,2.551643, 1.032085,0.6081987,1.930527, 1.032085,0.505362,2.060562, 3.576279E-07,-1.010557,-0.03277326, 1.057151,2.666383,2.350696
	}
	MODEL
	{
		model = Squad/Parts/Wheel/LandingGear/GearMedium
		scale = 1.25, 1.25, 1.25
	}
	MODULE
	{
		name = ModuleLandingGear
		animationName = LandingGearMediumDeploy
		BrakeTorque = 12
		BrakeSpeed = 3
		startingState = DEPLOYED
		wheelName = wheel
		suspensionParentName = WheelRetract
		statusLightName = Spotlight
		reverseAnimation = true
		StartDeployed = true
	}
	MODULE
	{
		name = FXModuleLookAtConstraint
		CONSTRAINLOOKFX
		{
			targetName = anchor2
			rotatorsName = link1
		}
		CONSTRAINLOOKFX
		{
			targetName = anchor1
			rotatorsName = link2
		}
	}
}