Parts/Wheel/LandingGear/GearMedium.cfg
From Kerbal Space Program Wiki
PART { name = GearMedium module = Part author = Porkjet mesh = model.mu scale = 1.0 rescaleFactor = 1.0 node_attach = 0.00, 0.00, 0.00, 0.0, 1.0, 0.0, 1 TechRequired = advLanding entryCost = 4800 cost = 700 category = Utility subcategory = 0 title = LY-50 Medium Landing Gear manufacturer = LightYear Tire Company // it can't all be [C7 Aerospace Division] description = High performance retractable landing gear. This bigger version features two large tires to support big and heavy planes. The longer assembly allows for improved ground clearance. //Comes with shock absorber, steering and a built-in spotlights. attachRules = 1,1,1,1,1 mass = 0.25 thermalMassModifier = 4.0 // heatConductivity = 0.06 emissiveConstant = 0.95 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 1 maxTemp = 2600 crashTolerance = 50 breakingForce = 50 breakingTorque = 50 // PhysicsSignificance = 1 // I think this should have mass bulkheadProfiles = srf DRAG_CUBE { cube = RETRACTED, 1.34515,0.8165293,0.4764051, 1.34515,0.8154734,0.4764051, 1.255602,0.8251827,0.5392171, 1.255602,0.8000292,0.6835146, 0.4617555,0.5293906,1.089661, 0.4617555,0.2736183,1.809438, 2.980232E-07,-0.06152177,-0.03202891, 0.7565614,0.7683123,2.349208 cube = DEPLOYED, 2.185883,0.8828952,0.6261107, 2.185883,0.8829924,0.6261107, 1.459697,0.7678789,2.439235, 1.459697,0.7622477,2.551643, 1.032085,0.6081987,1.930527, 1.032085,0.505362,2.060562, 3.576279E-07,-1.010557,-0.03277326, 1.057151,2.666383,2.350696 } MODEL { model = Squad/Parts/Wheel/LandingGear/GearMedium scale = 1.25, 1.25, 1.25 } MODULE { name = ModuleLandingGear animationName = LandingGearMediumDeploy BrakeTorque = 12 BrakeSpeed = 3 startingState = DEPLOYED wheelName = wheel suspensionParentName = WheelRetract statusLightName = Spotlight reverseAnimation = true StartDeployed = true } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = anchor2 rotatorsName = link1 } CONSTRAINLOOKFX { targetName = anchor1 rotatorsName = link2 } } }