Parts/Wheel/roverWheelXL3/roverWheelXL3.cfg
From Kerbal Space Program Wiki
PART { name = roverWheel3 module = Part author = Squad mesh = model.mu scale = 1 rescaleFactor = 1 node_attach = 1.893913725, 1.5934552, 0.0, 1.0, 0.0, 0.0, 0 TechRequired = advancedMotors entryCost = 11200 cost = 1200 category = Ground subcategory = 0 title = RoveMax Model XL3 manufacturer = Kerbal Motion LLC description = The RoveMax Model 3 was developed in total secrecy by Kerbal Motion's R&D team over the course of a year and a half. When it was finally revealed to the company's chairman, he stared in shock, screamed 'WHY', and subsequently dropped dead on the spot. attachRules = 0,1,0,0,0 mass = 1.25 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 1.5 crashTolerance = 150 breakingForce = 200 breakingTorque = 200 maxTemp = 1200 // = 1200 explosionPotential = 0 bulkheadProfiles = srf tags = crawler drive ground roll rover truck wheel MODULE { name = ModuleWheelBase wheelColliderTransformName = WheelCollider wheelTransformName = WheelPivot wheelType = MOTORIZED // setting this to true will override the radius and center parameters FitWheelColliderToMesh = False radius = 1 center = 0,0,0 mass = 0.8 groundHeightOffset = 0 TooltipTitle = Rover Wheel TooltipPrimaryField = Motorized } MODULE { name = ModuleWheelSuspension baseModuleIndex = 0 suspensionTransformName = SuspensionPivot suspensionDistance = 0.25 targetPosition = 0.5 springRatio = 5 damperRatio = 1.0 } MODULE { name = ModuleWheelMotorSteering baseModuleIndex = 0 wheelSpeedMax = 14 driveResponse = 1 torqueCurve { key = 0 25.0 0 0 key = 1.5 15.0 0 0 key = 3 5.0 0 0 key = 6 3 0 0 key = 15 0.5 0 0 key = 15.5 0 0 0 } RESOURCE { name = ElectricCharge rate = 5.0//10.0 } idleDrain = 0.0//0.1////1 steeringTorque = 70//35 motorEnabled = True } MODULE { name = ModuleWheelBrakes baseModuleIndex = 0 maxBrakeTorque = 30 brakeResponse = 1 } MODULE { name = ModuleWheelDamage baseModuleIndex = 0 damagedTransformName = bustedwheel undamagedTransformName = wheel stressTolerance = 3070 impactTolerance = 800 deflectionMagnitude = 1.0 deflectionSharpness = 2.0 slipMagnitude = 15 slipSharpness = 2.0 } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = susp2-1 rotatorsName = susp2-2 } CONSTRAINLOOKFX { targetName = susp2-2 rotatorsName = susp2-1 } CONSTRAINLOOKFX { targetName = susp1-2 rotatorsName = susp1-1 } CONSTRAINLOOKFX { targetName = susp1-1 rotatorsName = susp1-2 } } }