Parts/Wheel/LandingGear/GearExtraLarge.cfg
From Kerbal Space Program Wiki
PART { name = GearLarge module = Part author = Porkjet scale = 1.0 rescaleFactor = 1.0 node_attach = 0.00, 0.0, 0.0, 0.0, 1.0, 0.0, 1 TechRequired = heavyLanding entryCost = 8000 cost = 1700 category = Ground subcategory = 0 title = LY-99 Extra Large Landing Gear manufacturer = LightYear Tire Company // it can't all be [C7 Aerospace Division] description = Heavy-duty retractable landing gear. With it's six large tires and sturdy assembly it's the gear of choice for heavy cargo planes and airliners. attachRules = 1,1,1,1,1 //mass = 0.01 mass = 0.6 thermalMassModifier = 4.0 // heatConductivity = 0.06 emissiveConstant = 0.95 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 1 maxTemp = 2700 crashTolerance = 70 breakingForce = 50 breakingTorque = 50 bulkheadProfiles = srf tags = aero (air aircraft ground plane retract roll takeoff taxi wheel EFFECTS { deploy { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.7 pitch = 0.75 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.7 pitch = 0.55 } } deployed { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.7 pitch = 0.50 } } retract { AUDIO { channel = Ship clip = Squad/Sounds/elev_stop volume = 0 0 volume = 1 0.7 pitch = 0.60 } AUDIO_LOOP { channel = Ship clip = Squad/Sounds/elev_loop volume = 0 0 volume = 1 0.7 pitch = 0.50 } } retracted { AUDIO { channel = Ship clip = Squad/Sounds/elev_start volume = 0 0 volume = 1 0.7 pitch = 0.75 } } } MODEL { model = Squad/Parts/Wheel/LandingGear/GearExtraLarge } MODULE { name = ModuleWheelBase wheelColliderTransformName = WheelCollider wheelTransformName = wheels1 wheelType = FREE // setting this to true will override the radius and center parameters FitWheelColliderToMesh = False radius = 0.375 center = 0,0,0 mass = 0.160 groundHeightOffset = 3.25 TooltipTitle = Retractable Landing Gear TooltipPrimaryField = Retractable } MODULE { name = ModuleWheelSuspension baseModuleIndex = 0 suspensionTransformName = SuspensionPivot suspensionColliderName = DamperCollider suspensionDistance = 0.5 targetPosition = 0.8 springRatio = 18 damperRatio = 2.0 } MODULE { name = ModuleWheelBrakes baseModuleIndex = 0 maxBrakeTorque = 32 brakeResponse = 1 statusLightModuleIndex = 6 } MODULE { name = ModuleWheelDeployment baseModuleIndex = 0 animationTrfName = extraLarge animationStateName = LandingGearExtraLargeDeploy2 deployedPosition = 1 deployTargetTransformName = deployTgt TsubSys = 1.0 useStandInCollider = True slaveModules = 8 fxDeploy = deploy fxRetract = retract fxDeployed = deployed fxRetracted = retracted } MODULE { name = ModuleWheelBogey baseModuleIndex = 0 wheelTransformRefName = wheels1 wheelTransformBaseName = wheels2 bogeyTransformName = WheelBogey bogeyRefTransformName = deployTgt deployModuleIndex = 3 maxPitch = 25 minPitch = -25 restPitch = -25 pitchResponse = 100 bogeyAxis = 1, 0, 0 } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = anchor2 rotatorsName = link1 } CONSTRAINLOOKFX { targetName = anchor1 rotatorsName = link2 } } MODULE { name = ModuleStatusLight //lightObjName = StatusLight lightMeshRendererName = BrakeIndicator lightMatPropertyName = _EmissiveColor colorOn = #ff4433 colorOff = #000000 } MODULE { name = ModuleTestSubject environments = 15 useStaging = False useEvent = True } MODULE { name = ModuleLight lightName = Spotlight useAnimationDim = True lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 resourceAmount = 0.03 animationName = LandingGearExtraLargeSpotlight useResources = True } MODULE { name = ModuleWheelDamage baseModuleIndex = 0 stressTolerance = 55000 impactTolerance = 13000 deflectionMagnitude = 10 deflectionSharpness = 2.0 slipMagnitude = 15 slipSharpness = 2.0 explodeMultiplier = 1.0 } MODULE { name = ModuleDragModifier dragCubeName = Deployed dragModifier = 2 } MODULE { name = ModuleDragModifier dragCubeName = Retracted dragModifier = 0.5 } }