Difference between revisions of "Campaign: Kerbal Space Station"

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The Kerbals had a global network of satellites up and running. Now the public wanted a space station that could carry 10 Kerbonaughts into orbit. The Worlds top scientists from all around the world began to build rockets and modules in their quest to build what they dubbed the KSS.  
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The Kerbals had a global network of satellites up and running. Now the public wanted a space station that could carry 10 Kerbonaughts into orbit. The Worlds top scientists from all around the world began to build rockets and modules in their quest to build what they dubbed the KSS. (Note this is a WIP)
  
 
'''Specifications'''
 
'''Specifications'''
 
Length: 12-16 hours
 
Length: 12-16 hours
Diffculty: If you did [[Kerbals in Space]], you can do t
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Diffculty: If you did [[Campaign:Kerbals in Space]],you can do this.
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Skills: Orbit Mechanics, Completion of [[Campaign:Kerbals in Space]].
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==Missions==
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'''Kroton-K Test Launch'''
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Build a rocket to carry a unmanned test module into orbit. After 5 stable orbits, de-orbit the test module. You may need RCS to bring you back to Kerbin.
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'''Space Plane Test Launch'''
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Build a space plane that carries a unmanned test module in to orbit. After 5 stable orbits, de-orbit the test module. You may need RCS to bring you back to Kerbin.
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'''Karya Module'''
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Launch the first Module into orbit on your Kroton K rocket. This should carry 2 solar panels, and carry fuel and have 8 RCS blocks to move the rest of station if need be. Launch the module on the Kroton, then deployed it into a low-Kerbin orbit.
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'''Unity'''
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This a simple "hallway" that connects the Keveits/Kussians and the Kermerican parts of the station. Make sure it has a docking port. You can put 3 Kerbals in it, but you need a Hitchiker part to do so. Place it on the spaceplane you made, get it into orbit, then connect it to Karya. Your Kerbals can be on the station for a short time, then bring them back home to Kerbal.
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'''Life Support Module'''
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Note: After this is installed, you can leave Kerbals on the station.
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Design it similarly to the Karya module

Revision as of 21:18, 12 April 2014

The Kerbals had a global network of satellites up and running. Now the public wanted a space station that could carry 10 Kerbonaughts into orbit. The Worlds top scientists from all around the world began to build rockets and modules in their quest to build what they dubbed the KSS. (Note this is a WIP)

Specifications Length: 12-16 hours Diffculty: If you did Campaign:Kerbals in Space,you can do this. Skills: Orbit Mechanics, Completion of Campaign:Kerbals in Space.

Missions

Kroton-K Test Launch Build a rocket to carry a unmanned test module into orbit. After 5 stable orbits, de-orbit the test module. You may need RCS to bring you back to Kerbin.

Space Plane Test Launch Build a space plane that carries a unmanned test module in to orbit. After 5 stable orbits, de-orbit the test module. You may need RCS to bring you back to Kerbin.

Karya Module Launch the first Module into orbit on your Kroton K rocket. This should carry 2 solar panels, and carry fuel and have 8 RCS blocks to move the rest of station if need be. Launch the module on the Kroton, then deployed it into a low-Kerbin orbit.

Unity This a simple "hallway" that connects the Keveits/Kussians and the Kermerican parts of the station. Make sure it has a docking port. You can put 3 Kerbals in it, but you need a Hitchiker part to do so. Place it on the spaceplane you made, get it into orbit, then connect it to Karya. Your Kerbals can be on the station for a short time, then bring them back home to Kerbal.

Life Support Module Note: After this is installed, you can leave Kerbals on the station. Design it similarly to the Karya module