Difference between revisions of "Encounter"

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[[File:EncounterMapView.jpg|thumb|An encounter with the [[Mun]]]]
 
[[File:EncounterMapView.jpg|thumb|An encounter with the [[Mun]]]]
  
An '''encounter''' occurs when the projected flightpath of a [[spacecraft]] intersects the sphere of influence of another [[celestial body]]. The orbital path after an encounter is drawn centered on the same celestial body than before, resulting in “weird” orbits usually when visiting [[moon]]s.
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An '''encounter''' occurs when the projected flightpath of a [[craft|spacecraft]] intersects the [[sphere of influence]] (representing the gravitational field) of a [[celestial body]]. Encounters are displayed in [[map view]] by an encounter node and a colorized trajectory path.  
  
Encounter is a game-typical term and usually refers to the game drawing trajectories in more colors than expected.
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Upon arrival at an encounter node, the game switches the orbital reference of the craft to that of the encountered celestial body; an ideal moment to plan maneuvers to stabilize into an orbit.
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Encounters are essential for all munar and interplanetary travels. And to get back home.

Revision as of 00:59, 29 August 2013

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An encounter with the Mun

An encounter occurs when the projected flightpath of a spacecraft intersects the sphere of influence (representing the gravitational field) of a celestial body. Encounters are displayed in map view by an encounter node and a colorized trajectory path.

Upon arrival at an encounter node, the game switches the orbital reference of the craft to that of the encountered celestial body; an ideal moment to plan maneuvers to stabilize into an orbit.

Encounters are essential for all munar and interplanetary travels. And to get back home.