Difference between revisions of "Game Difficulty"

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== General Options ==
 
== General Options ==
* Allow Reverting Flights (-Moderate)
+
* Allow Reverting Flights
* Allow Quickloading (-Moderate)
+
** Available in Easy, Normal, Moderate
* Missing Crews Respawn (-Normal)
+
* Allow Quickloading  
* Auto-Hire Crewmembers before Flight (-Normal)
+
** Available in Easy, Normal, Moderate
* No Entry Perchase Required on Research (-Normal)
+
* Missing Crews Respawn
* Indestructible Facilities (-Easy)
+
** Available in Easy, Normal
* Allow Stock Vessels (-Easy)
+
* Auto-Hire Crewmembers before Flight
 +
** Available in Easy, Normal
 +
* No Entry Perchase Required on Research
 +
** Available in Easy, Normal
 +
* Indestructible Facilities
 +
** Available in Easy
 +
* Allow Stock Vessels
 +
** Available in Easy
  
  

Revision as of 04:47, 11 October 2014

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Game Difficulty window

General Options

  • Allow Reverting Flights
    • Available in Easy, Normal, Moderate
  • Allow Quickloading
    • Available in Easy, Normal, Moderate
  • Missing Crews Respawn
    • Available in Easy, Normal
  • Auto-Hire Crewmembers before Flight
    • Available in Easy, Normal
  • No Entry Perchase Required on Research
    • Available in Easy, Normal
  • Indestructible Facilities
    • Available in Easy
  • Allow Stock Vessels
    • Available in Easy


Career Options

  • Starting Funds
    • 0 - 500,000 (slidable per 3,000)
    • If start in Funds 0, you need to get contracts and advance rewards first.
      • 250,000 in Easy
      •  25,000 in Normal
      •  15,000 in Moderate
      •  10,000 in Hard
  • Starting Science
    • 0 - 5,000 (slidable per 30)
      • Every presets are set in 0.
  • Starting Reputation
    • -1,000 - 1,000 (slidable per 10)
      • Every presets are set in 0.

Advenced Options

  • Science Rewards
    • 10 - 1,000% (slidable per 10%)
      • 200% in Easy
      • 100% in Normal
      •  90% in Moderate
      •  60% in Hard
  • Funds Rewards
    • 10 - 1,000% (slidable per 10%)
      • 200% in Easy
      • 100% in Normal
      •  90% in Moderate
      •  60% in Hard
  • Reputation Rewards
    • 10 - 1,000% (slidable per 10%)
      • 200% in Easy
      • 100% in Normal
      •  90% in Moderate
      •  60% in Hard
  • Funds Penalties
    • 10 - 1,000% (slidable per 10%)
      •  50% in Easy
      • 100% in Normal
      • 150% in Moderate
      • 200% in Hard