Difference between revisions of "Kerbal to Pro: Modelling in 3ds Max"

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(Kerbal To Pro: Modelling with 3ds Max 2014 for Kerbal Space Program)
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=Kerbal To Pro: Modelling with 3ds Max 2014 for Kerbal Space Program=
 
=Kerbal To Pro: Modelling with 3ds Max 2014 for Kerbal Space Program=
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By [[User:Bilsta1000|Bilsta1000]] ([[User talk:Bilsta1000|talk]])
 
==Contents==
 
==Contents==
 
===[[#Step 1: Acquisition|Step 1: Acquisition]]===
 
===[[#Step 1: Acquisition|Step 1: Acquisition]]===
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==Step 2: Familiarisation==
 
==Step 2: Familiarisation==
 
Max can be very intimidating on first launch, especially if you've never used it before. So first we will get used to where everything is.
 
Max can be very intimidating on first launch, especially if you've never used it before. So first we will get used to where everything is.
 
[[User:Bilsta1000|Bilsta1000]] ([[User talk:Bilsta1000|talk]])
 

Revision as of 17:35, 26 May 2013

Kerbal To Pro: Modelling with 3ds Max 2014 for Kerbal Space Program

By Bilsta1000 (talk)

Contents

Step 1: Acquisition

Step 2: Familiarisation

Step 1: Acquisition

If you’re a student then you can download free versions and get free licences for Max, Maya and any of the Autodesk suite.

All you have to do is register at http://students.autodesk.com/ and scan or take a photo of your student card.

In this tutorial I'll be working with 3ds Max 2014


Step 2: Familiarisation

Max can be very intimidating on first launch, especially if you've never used it before. So first we will get used to where everything is.