Difference between revisions of "Kerbal to Pro: Modelling in 3ds Max"

From Kerbal Space Program Wiki
Jump to: navigation, search
Line 1: Line 1:
 
=Kerbal To Pro: Modelling with 3ds Max 2014 for Kerbal Space Program=
 
=Kerbal To Pro: Modelling with 3ds Max 2014 for Kerbal Space Program=
 
By [[User:Bilsta1000|Bilsta1000]] ([[User talk:Bilsta1000|talk]])
 
By [[User:Bilsta1000|Bilsta1000]] ([[User talk:Bilsta1000|talk]])
 +
(work in progress if not immediately apparent)
 
==Contents==
 
==Contents==
 
===[[#Step 1: Acquisition|Step 1: Acquisition]]===
 
===[[#Step 1: Acquisition|Step 1: Acquisition]]===

Revision as of 17:39, 26 May 2013

Kerbal To Pro: Modelling with 3ds Max 2014 for Kerbal Space Program

By Bilsta1000 (talk) (work in progress if not immediately apparent)

Contents

Step 1: Acquisition

Step 2: Familiarisation

Step 1: Acquisition

If you’re a student then you can download free versions and get free licences for Max, Maya and any of the Autodesk suite.

All you have to do is register at http://students.autodesk.com/ and scan or take a photo of your student card.

In this tutorial I'll be working with 3ds Max 2014


Step 2: Familiarisation

Max can be very intimidating on first launch, especially if you've never used it before. So first we will get used to where everything is.