Parts/Command/mk2CockpitStandard/mk2CockpitStandard.cfg

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This is the configuration file for Mk2 Cockpit.
PART
{

// --- general parameters ---
name = mk2Cockpit_Standard
module = Part
author = Porkjet

// --- asset parameters ---
mesh = model.mu

rescaleFactor = 1

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 1



// --- editor parameters ---
TechRequired = supersonicFlight
entryCost = 20000
cost = 3500
category = Pods
subcategory = 0
title = Mk2 Cockpit
manufacturer = C7 Aerospace Division
description = Fits not one, but two Kerbals! This spearhead-shaped new Mk2 design from the lovable folks over at the C7 Aerospace Division should help you pierce the great blue yonder known as the Sky. 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0

// --- standard part parameters ---
mass = 2.0
dragModelType = override
maximum_drag = 0.1
minimum_drag = 0.1
angularDrag = 2
crashTolerance = 45
maxTemp = 3400

vesselType = Ship

// --- internal setup ---
CrewCapacity = 2

INTERNAL
{
  name = mk2CockpitStandardInternals
}

MODULE
{
	name = ModuleCommand
	minimumCrew = 1
}

RESOURCE
{
	name = ElectricCharge
	amount = 150
	maxAmount = 150
}
MODULE
{
	name = ModuleSAS	
}

MODULE
{
	name = ModuleReactionWheel

	actionGUIName = Toggle RW

	PitchTorque = 15
	YawTorque = 15
	RollTorque = 15
	
	RESOURCE
	{
		name = ElectricCharge
		rate = 0.5
	}
}
MODULE
{
	name = ModuleScienceExperiment	
	
	experimentID = crewReport
	
	experimentActionName = Crew Report
	resetActionName = Discard Crew Report
	reviewActionName = Review Report
	
	useStaging = False	
	useActionGroups = True
	hideUIwhenUnavailable = True	
	rerunnable = True
	
	xmitDataScalar = 1.0
}
MODULE
{
	name = ModuleScienceContainer
	
	reviewActionName = Review Stored Data
	storeActionName = Store Experiments
	evaOnlyStorage = True
	storageRange = 3.0
}

RESOURCE
{
	name = MonoPropellant
	amount = 15
	maxAmount = 15
}
MODULE
{
      name = FlagDecal
      textureQuadName = FLAG
}
MODULE
{
	name = ModuleAnimateGeneric
	animationName = CockpitStandardLight
	actionGUIName = Toggle Lights
	startEventGUIName = Lights On
	endEventGUIName = Lights Off
}
MODULE
{
	name = ModuleLiftingSurface
	
	deflectionLiftCoeff = 0.6
	dragAtMaxAoA = 0.1
	dragAtMinAoA = 0.03
}
}