Difference between revisions of "Parts/Engine/MassiveSRB/part.cfg"

From Kerbal Space Program Wiki
Jump to: navigation, search
m (BobBot moved page Parts/NASAmission/MassiveSRB/part.cfg to Parts/Engine/MassiveSRB/part.cfg without leaving a redirect: Renamed part configuration file after update.)
m (*update to 1.0;)
Line 1: Line 1:
{{Part config|S1 SRB-KD25k|2=PART
+
{{Part config|S1 SRB-KD25k "Kickback" Solid Fuel Booster|2=PART
 
{
 
{
 
+
name = MassiveBooster
// --- general parameters ---
+
module = Part
name = MassiveBooster
+
author = Squad
module = Part
+
mesh = MassiveSRB.mu
author = Squad
+
rescaleFactor = 1.0
 
+
node_stack_top = 0.0, 7.429159, 0.0, 0.0, 1.0, 0.0, 1
// --- asset parameters ---
+
node_stack_bottom = 0.0, -7.435616, 0.0, 0.0, -1.0, 0.0, 1
mesh = MassiveSRB.mu
+
node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0
rescaleFactor = 1.0
+
TechRequired = heavyRocketry
 
+
entryCost = 8000
// --- node definitions ---
+
cost = 2700
node_stack_top = 0.0, 7.429159, 0.0, 0.0, 1.0, 0.0, 1
+
category = Propulsion
node_stack_bottom = 0.0, -7.435616, 0.0, 0.0, 1.0, 0.0, 1
+
subcategory = 0
node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0
+
title = S1 SRB-KD25k "Kickback" Solid Fuel Booster
 
+
manufacturer = Kerbodyne
// --- editor parameters ---
+
description = This super heavy booster is designed to be recovered after jettisoning. Once recovered, it is refurbished and refueled for another launch.
TechRequired = heavyRocketry
+
attachRules = 1,1,1,1,0
entryCost = 8000
+
mass = 4.5
cost = 1800
+
// heatConductivity = 0.04 // 1/3 default
category = Propulsion
+
emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
subcategory = 0
+
dragModelType = default
title = S1 SRB-KD25k
+
maximum_drag = 0.3
manufacturer = Kerbodyne
+
minimum_drag = 0.2
description = This super heavy booster is designed to be recovered after jettisoning. Once recovered, it is refurbished and refueled for another launch.
+
angularDrag = 2
 
+
breakingForce = 200
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
breakingTorque = 200
attachRules = 1,1,1,1,0
+
crashTolerance = 7
 
+
maxTemp = 2200 // = 3900
// --- standard part parameters ---
+
stagingIcon = SOLID_BOOSTER
mass = 3.0
+
bulkheadProfiles = size1, srf
dragModelType = default
+
EFFECTS
maximum_drag = 0.3
+
{
minimum_drag = 0.2
+
running_closed
angularDrag = 2
+
{
breakingForce = 200
+
AUDIO
breakingTorque = 200
+
{
crashTolerance = 7
+
channel = Ship
maxTemp = 3900
+
clip = sound_rocket_hard
 
+
volume = 0.0 0.0
stagingIcon = SOLID_BOOSTER
+
volume = 1.0 1.0
 
+
pitch = 0.0 0.2
EFFECTS
+
pitch = 1.0 1.0
{
+
loop = true
  running_closed
+
}
  {
+
PREFAB_PARTICLE
    AUDIO
+
{
    {
+
prefabName = fx_smokeTrail_veryLarge
      channel = Ship
+
transformName = smokePoint
      clip = sound_rocket_hard
+
emission = 0.0 0.0
      volume = 0.0 0.0
+
emission = 0.05 0.0
      volume = 1.0 1.0
+
emission = 0.075 0.25
      pitch = 0.0 0.2
+
emission = 1.0 1.25
      pitch = 1.0 1.0
+
speed = 0.0 0.25
      loop = true
+
speed = 1.0 1.0
    }
+
localOffset = 0, 0, 1
    PREFAB_PARTICLE
+
}
    {
+
MODEL_MULTI_PARTICLE
      prefabName = fx_smokeTrail_veryLarge
+
{
      transformName = smokePoint
+
modelName = Squad/FX/SRB_Large
      emission = 0.0 0.0
+
transformName = fxPoint
      emission = 0.05 0.0
+
emission = 0.0 0.0
      emission = 0.075 0.25
+
emission = 0.05 0.0
      emission = 1.0 1.25
+
emission = 0.075 0.25
      speed = 0.0 0.25
+
emission = 1.0 1.25
      speed = 1.0 1.0
+
speed = 0.0 0.5
      localOffset = 0, 0, 1
+
speed = 1.0 1.2
    }
+
}
    MODEL_MULTI_PARTICLE
+
MODEL_PARTICLE
    {
+
{
      modelName = Squad/FX/SRB_Large
+
modelName = Squad/FX/SRB_LargeSparks
      transformName = fxPoint
+
transformName = fxPoint
      emission = 0.0 0.0
+
emission = 0.0 0.0
      emission = 0.05 0.0
+
emission = 0.05 0.0
      emission = 0.075 0.25
+
emission = 0.075 0.25
      emission = 1.0 1.25
+
emission = 1.0 1.25
      speed = 0.0 0.5
+
speed = 0.0 0.5
      speed = 1.0 1.2
+
speed = 1.0 1.2
    }
+
}
    MODEL_PARTICLE
+
}
    {
+
engage
      modelName = Squad/FX/SRB_LargeSparks
+
{
      transformName = fxPoint
+
AUDIO
      emission = 0.0 0.0
+
{
      emission = 0.05 0.0
+
channel = Ship
      emission = 0.075 0.25
+
clip = sound_vent_medium
      emission = 1.0 1.25
+
volume = 1.0
      speed = 0.0 0.5
+
pitch = 2.0
      speed = 1.0 1.2
+
loop = false
    }
+
}
  }
+
}
  engage
+
flameout
  {
+
{
    AUDIO
+
PREFAB_PARTICLE
    {
+
{
      channel = Ship
+
prefabName = fx_exhaustSparks_flameout_2
      clip = sound_vent_medium
+
transformName = fxPoint
      volume = 1.0
+
oneShot = true
      pitch = 2.0
+
}
      loop = false
+
AUDIO
    }
+
{
  }
+
channel = Ship
  flameout
+
clip = sound_explosion_low
  {
+
volume = 1.0
    PREFAB_PARTICLE
+
pitch = 2.0
    {
+
loop = false
      prefabName = fx_exhaustSparks_flameout_2
+
}
      transformName = fxPoint
+
}
      oneShot = true
+
}
    }
+
MODULE
    AUDIO
+
{
    {
+
name = ModuleEnginesFX
      channel = Ship
+
thrustVectorTransformName = thrustTransform
      clip = sound_explosion_low
+
engineID = S1SRB
      volume = 1.0
+
powerEffectName = running_closed
      pitch = 2.0
+
throttleLocked = True
      loop = false
+
exhaustDamage = True
    }
+
ignitionThreshold = 0.1
  }
+
minThrust = 0
}
+
maxThrust = 600
 
+
heatProduction = 370
MODULE
+
useEngineResponseTime = True
{
+
engineAccelerationSpeed = 8.0
name = ModuleEnginesFX
+
allowShutdown = False
thrustVectorTransformName = thrustTransform
+
fxOffset = 0, 0, 0.35
engineID = S1SRB
+
EngineType = SolidBooster
runningEffectName = running_closed
+
PROPELLANT
throttleLocked = True
+
{
exhaustDamage = True
+
name = SolidFuel
ignitionThreshold = 0.1
+
ratio = 1.0
minThrust = 0
+
DrawGauge = True
maxThrust = 650
+
}
heatProduction = 400
+
atmosphereCurve
useEngineResponseTime = True
+
{
engineAccelerationSpeed = 8.0
+
key = 0 190
allowShutdown = False
+
key = 1 170
fxOffset = 0, 0, 0.35
+
key = 7 0.001
PROPELLANT
+
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleAnimateHeat
 +
ThermalAnim = HeatAnimationSRB
 +
}
 +
MODULE
 +
{
 +
name = FlagDecal
 +
textureQuadName = FlagTransform
 +
}
 +
RESOURCE
 
{
 
{
 
name = SolidFuel
 
name = SolidFuel
        ratio = 1.0
+
amount = 2500
DrawGauge = True
+
maxAmount = 2500
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
environments = 15
 +
useStaging = True
 +
useEvent = False
 +
}
 +
MODULE
 +
{
 +
name = ModuleSurfaceFX
 +
thrustProviderModuleIndex = 0
 +
fxMax = 1
 +
maxDistance = 80
 +
falloff = 2
 +
thrustTransformName = thrustTransform
 
}
 
}
atmosphereCurve
 
{
 
  key = 0 250
 
  key = 1 230
 
}
 
 
}
 
 
    MODULE
 
    {
 
          name = ModuleAnimateHeat
 
          ThermalAnim = HeatAnimationSRB
 
    }
 
 
MODULE
 
{
 
      name = FlagDecal
 
      textureQuadName = FlagTransform
 
}
 
 
RESOURCE
 
{
 
name = SolidFuel
 
amount = 2500
 
maxAmount = 2500
 
}
 
 
MODULE
 
{
 
name = ModuleTestSubject
 
 
// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
 
environments = 15
 
 
useStaging = True
 
useEvent = False
 
}
 
 
 
}
 
}
  
 
}}
 
}}

Revision as of 16:18, 29 April 2015

This is the configuration file for S1 SRB-KD25k "Kickback" Solid Fuel Booster.
PART
{
	name = MassiveBooster
	module = Part
	author = Squad
	mesh = MassiveSRB.mu
	rescaleFactor = 1.0
	node_stack_top = 0.0, 7.429159, 0.0, 0.0, 1.0, 0.0, 1
	node_stack_bottom = 0.0, -7.435616, 0.0, 0.0, -1.0, 0.0, 1
	node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0
	TechRequired = heavyRocketry
	entryCost = 8000
	cost = 2700
	category = Propulsion
	subcategory = 0
	title = S1 SRB-KD25k "Kickback" Solid Fuel Booster
	manufacturer = Kerbodyne
	description = This super heavy booster is designed to be recovered after jettisoning. Once recovered, it is refurbished and refueled for another launch.
	attachRules = 1,1,1,1,0
	mass = 4.5
	// heatConductivity = 0.04 // 1/3 default
	emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
	dragModelType = default
	maximum_drag = 0.3
	minimum_drag = 0.2
	angularDrag = 2
	breakingForce = 200
	breakingTorque = 200
	crashTolerance = 7
	maxTemp = 2200 // = 3900
	stagingIcon = SOLID_BOOSTER
	bulkheadProfiles = size1, srf
	EFFECTS
	{
		running_closed
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_hard
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.2
				pitch = 1.0 1.0
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_smokeTrail_veryLarge
				transformName = smokePoint
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.25
				speed = 1.0 1.0
				localOffset = 0, 0, 1
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/SRB_Large
				transformName = fxPoint
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.5
				speed = 1.0 1.2
			}
			MODEL_PARTICLE
			{
				modelName = Squad/FX/SRB_LargeSparks
				transformName = fxPoint
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.5
				speed = 1.0 1.2
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_medium
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustSparks_flameout_2
				transformName = fxPoint
				oneShot = true
			}
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		thrustVectorTransformName = thrustTransform
		engineID = S1SRB
		powerEffectName = running_closed
		throttleLocked = True
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 600
		heatProduction = 370
		useEngineResponseTime = True
		engineAccelerationSpeed = 8.0
		allowShutdown = False
		fxOffset = 0, 0, 0.35
		EngineType = SolidBooster
		PROPELLANT
		{
			name = SolidFuel
			ratio = 1.0
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 190
			key = 1 170
			key = 7 0.001
		}
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = HeatAnimationSRB
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = FlagTransform
	}
	RESOURCE
	{
		name = SolidFuel
		amount = 2500
		maxAmount = 2500
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 15
		useStaging = True
		useEvent = False
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 1
		maxDistance = 80
		falloff = 2
		thrustTransformName = thrustTransform
	}
}