Difference between revisions of "Parts/Engine/Size3EngineCluster/part.cfg"

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m (*update to 1.0;)
m (*update to 1.0.1;)
Line 20: Line 20:
 
maxTemp = 2000 // = 3600
 
maxTemp = 2000 // = 3600
 
TechRequired = veryHeavyRocketry
 
TechRequired = veryHeavyRocketry
entryCost = 65000
+
entryCost = 115000
 
cost = 39000
 
cost = 39000
 
category = Propulsion
 
category = Propulsion
Line 105: Line 105:
 
ignitionThreshold = 0.1
 
ignitionThreshold = 0.1
 
minThrust = 0
 
minThrust = 0
maxThrust = 3746.031746
+
maxThrust = 4000
heatProduction = 180
+
heatProduction = 192
 
fxOffset = 0, 0, 0.25
 
fxOffset = 0, 0, 0.25
 
EngineType = LiquidFuel
 
EngineType = LiquidFuel

Revision as of 20:51, 1 May 2015

This is the configuration file for S3 KS-25x4 "Mammoth" Liquid Fuel Engine.
PART
{
	name = Size3EngineCluster
	module = Part
	author = Squad
	mesh = Size3EngineCluster.mu
	scale = 1.0
	rescaleFactor = 1
	node_stack_top = 0.0,1.527248,0.0 , 0.0, 1.0, 0.0, 3
	mass = 15
	// heatConductivity = 0.06 // half default
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	breakingForce = 400
	breakingTorque = 400
	crashTolerance = 20
	maxTemp = 2000 // = 3600
	TechRequired = veryHeavyRocketry
	entryCost = 115000
	cost = 39000
	category = Propulsion
	subcategory = 0
	title = S3 KS-25x4 "Mammoth" Liquid Fuel Engine
	manufacturer = Kerbodyne
	description = Kerbodyne engineers got fed up with having to contend with overly complicated staging arrays for lifting heavy payloads, and decided instead to just build a truly enormous engine. Strapping together four of Kerbodyne's KS-25 rocket motors in a single assembly, they created the largest rocket engine in production anywhere. It's certainly got the power to match its size, and although it excels in its main role as a first-stage engine, the lack of structural hardpoints on its underside makes it quite less suitable for other purposes. Its price tag also seems to match its size, in fact.
	attachRules = 1,0,1,1,0
	bulkheadProfiles = size3
	EFFECTS
	{
		running_closed
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_spurts
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.2
				pitch = 1.0 1.0
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_smokeTrail_veryLarge
				transformName = smokePoint
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.25
				speed = 1.0 1.0
				localOffset = 0, 0, 1
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/ks25_Exhaust
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.5
				speed = 1.0 1.2
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustSparks_flameout_2
				transformName = smokePoint
				oneShot = true
			}
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		engineID = KS25
		runningEffectName = running_closed
		thrustVectorTransformName = obj_gimbal
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 4000
		heatProduction = 192
		fxOffset = 0, 0, 0.25
		EngineType = LiquidFuel
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 315
			key = 1 295
			key = 12 0.001
		}
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 12.0
		}
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 0
		maxAmount = 0
		isTweakable = false
		hideFlow = true
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = obj_gimbal
		gimbalRange = 2
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = HeatAnimationClusterEngine
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 15
		useStaging = True
		useEvent = True
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 1
		maxDistance = 100
		falloff = 1.5
		thrustTransformName = obj_gimbal
	}
}