Difference between revisions of "Parts/Utility/spotLightMk2/spotLightMk2.cfg"

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m (BobBot moved page Parts/spotLight2/part.cfg to Parts/Utility/spotLight2/part.cfg without leaving a redirect: Update to new directory system)
m (*update to 0.24.2;)
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subcategory = 0
 
subcategory = 0
 
title = Illuminator Mk2
 
title = Illuminator Mk2
manufacturer = RKEA Inc.
+
manufacturer = ROKEA Inc.
 
description = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far.
 
description = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far.
  
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crashTolerance = 8
 
crashTolerance = 8
 
maxTemp = 3200
 
maxTemp = 3200
 +
 +
PhysicsSignificance = 1
  
 
MODULE
 
MODULE
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}
 
}
 
}
 
}
 +
 
}}
 
}}

Revision as of 22:41, 11 August 2014

This is the configuration file for Illuminator Mk2.
PART
{
// --- general parameters ---
name = spotLight2
module = Part
author = NovaSilisko

// --- asset parameters ---
mesh = model.mu
rescaleFactor = 1

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_attach = 0.0, -0.03070444, 0.2692509, 0.0, 0.0, -1.0

// --- editor parameters ---
TechRequired = electrics
entryCost = 800
cost = 100
category = Utility
subcategory = 0
title = Illuminator Mk2
manufacturer = ROKEA Inc.
description = The Illuminator Mk2 is an extra-wide beam, low-power Illuminator, for lighting up large swaths of whatever you wish. However, its beam does not shine very far.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,0,1

// --- standard part parameters ---
mass = 0.015
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 8
maxTemp = 3200

PhysicsSignificance = 1

MODULE
{
	name = ModuleLight
        lightName = spotlight
	useAnimationDim = true
	lightBrightenSpeed = 2.5
	lightDimSpeed = 2.5
	animationName = LightAnimation
	resourceAmount = 0.02
	useResources = true
}
}