Parts/Wheel/LandingGear/GearFree.cfg
From Kerbal Space Program Wiki
PART { name = GearFree module = Part author = Porkjet mesh = model.mu scale = 1.0 rescaleFactor = 1.0 node_attach = 0.00, 0.00, 0.00, 0.0, 1.0, 0.0, 1 TechRequired = aviation entryCost = 1500 cost = 150 category = Ground subcategory = 0 title = LY-05 Steerable Landing Gear manufacturer = LightYear Tire Company // it can't all be [C7 Aerospace Division] description = Simple wheel with steering actuation. It has become evident that aerodynamic control surfaces don't offer much control while slowly taxiing on the ground. Hopefully these wheels will reduce the number of low altitude low speed collisions with buildings. And Kerbals. attachRules = 1,1,1,1,1 mass = 0.015 thermalMassModifier = 4.0 // heatConductivity = 0.06 emissiveConstant = 0.95 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 1 maxTemp = 1000 crashTolerance = 325 breakingForce = 50 breakingTorque = 50 PhysicsSignificance = 0 bulkheadProfiles = srf tags = aero (air aircraft free ground plane roll takeoff taxi wheel MODEL { model = Squad/Parts/Wheel/LandingGear/GearFree scale = 1, 1, 1 } MODULE { name = ModuleWheelBase wheelColliderTransformName = WheelCollider wheelTransformName = wheel wheelType = FREE // setting this to true will override the radius and center parameters FitWheelColliderToMesh = False radius = 0.2 center = 0,0,0 mass = 0.012 groundHeightOffset = 0 TooltipTitle = Landing Gear TooltipPrimaryField = Steerable, No Brakes frictionSharpness = 10.0 } MODULE { name = ModuleWheelSuspension baseModuleIndex = 0 suspensionTransformName = suspension suspensionOffset = -0.08 suspensionDistance = 0.1 targetPosition = 0.9 springRatio = 25 damperRatio = 1.0 boostRatio = 0.75 useAutoBoost = False suppressModuleInfo = True } MODULE { name = ModuleWheelSteering baseModuleIndex = 0 caliperTransformName = SteeringPivot steeringResponse = 2 steeringCurve { key = 0 30 key = 10 9 key = 30 2 } } MODULE { name = ModuleWheelDamage baseModuleIndex = 0 stressTolerance = 2000 impactTolerance = 1000 deflectionMagnitude = 0.5 deflectionSharpness = 2.0 slipMagnitude = 1.5 slipSharpness = 2.0 explodeMultiplier = 1.0 } }