Difference between revisions of "Talk:Garbage Reduction"

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(Create section "VisualStudio vs MonoDevelop vs Unity Compiler")
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Revision as of 00:21, 5 January 2017

VisualStudio vs MonoDevelop vs Unity Compiler

The article states that foreach should be avoided with MonoDevelop. Is there any evidence that this is actually the case? This problem was documented with the Unity compiler, but that's not the same as the mono compiler.