Difference between revisions of "Tutorial: Direct-Ascent Mun Landing"

From Kerbal Space Program Wiki
Jump to: navigation, search
(Rewrote confusing article into a much shorter and clearer form)
m (delta-delta is incorrect as far as I know, changed to delta-v)
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{stub|policy}}
 
{{stub|policy}}
  
== Direct-Ascent Mün Landing Tutorial ==
+
== Direct-Ascent Mun Landing Tutorial ==
This method for traveling the Mün is simpler and does not require setting up orbit around Kerbin. It is simply blasting straight up until you reach the Mün's SOI.
+
This method for traveling the Mun is simpler and does not require setting up orbit around Kerbin. It is simply blasting straight up until you reach the Mun's SOI.
  
 
== Steps ==
 
== Steps ==
 
# '''Build Your Rocket'''
 
# '''Build Your Rocket'''
  
It needs enough Delta-to launch a lander 12 million meters straight up with a little more for setting up orbit. Besides that limitation, build to your hearts content! Just remember to test your design for flaws, (ie. accidentally decoupling 2 stages at once.)
+
It needs enough Delta-V to launch a lander 12 million meters straight up with a little more for setting up orbit. Besides that limitation, build to your hearts content! Just remember to test your design for flaws, (e.g., accidentally decoupling 2 stages at once.)
  
 
# '''Wait it out'''
 
# '''Wait it out'''
  
After you have built, saved, and tested your rocket and lander, go to the tracking station and timewarp until the moon is approximately 45˚ behind the space center. You may want to have your moon rocket already on the launchpad as a marker.  
+
After you have built, saved, and tested your rocket and lander, go to the tracking station and timewarp until the Mun is approximately 45˚ behind the space center.  
 +
 
 +
Alternative place your rocket on the launchpad, set the Mun as your target and timewarp until the purple target circle crosses the 270 degree heading / 45 degree pitch lines on your nav-ball.
  
 
# '''Launch!'''
 
# '''Launch!'''
  
If you don't already have your rocket on the launchpad, launch it. Then simply burn straight up until you encounter the Mün's SOI. Then cut the engine and timewarp to the encounter point.  
+
If you don't already have your rocket on the launchpad, launch it. Then simply burn straight up until you encounter the Mun's SOI. Then cut the engine and timewarp to the encounter point. While your apoapsis gets higher, you might notice that the path will not be perfectly straight up. This is due to the rotation of Kerbin. This needs no correction, but burning slightly west should nullify the effect.
  
 
# '''Final Steps and Landing'''
 
# '''Final Steps and Landing'''
  
When the rocket reaches the encounter point, set up orbit around the Mün to avoid landing on the dark side, which is much harder. Finally, deorbit the lander so it will land on the light side, and land.
+
When the rocket reaches the encounter point, set up orbit around the Mun to avoid landing on the dark side, which is much harder. Finally, deorbit the lander so it will land on the light side, and land.
  
 
'''Congratulations!'''
 
'''Congratulations!'''
  
You have successfully landed! Now go make a Müncastle.
+
You have successfully landed! Now go make a Muncastle.
[[Category:Tutorials|Tutorial: Direct-Ascent Mun Landing]]
+
[[Category:Tutorials|Direct-Ascent Mun Landing]]

Latest revision as of 20:11, 17 September 2022

This article is a stub. You can help KSP Wiki by expanding it.

policy

Direct-Ascent Mun Landing Tutorial

This method for traveling the Mun is simpler and does not require setting up orbit around Kerbin. It is simply blasting straight up until you reach the Mun's SOI.

Steps

  1. Build Your Rocket

It needs enough Delta-V to launch a lander 12 million meters straight up with a little more for setting up orbit. Besides that limitation, build to your hearts content! Just remember to test your design for flaws, (e.g., accidentally decoupling 2 stages at once.)

  1. Wait it out

After you have built, saved, and tested your rocket and lander, go to the tracking station and timewarp until the Mun is approximately 45˚ behind the space center.

Alternative place your rocket on the launchpad, set the Mun as your target and timewarp until the purple target circle crosses the 270 degree heading / 45 degree pitch lines on your nav-ball.

  1. Launch!

If you don't already have your rocket on the launchpad, launch it. Then simply burn straight up until you encounter the Mun's SOI. Then cut the engine and timewarp to the encounter point. While your apoapsis gets higher, you might notice that the path will not be perfectly straight up. This is due to the rotation of Kerbin. This needs no correction, but burning slightly west should nullify the effect.

  1. Final Steps and Landing

When the rocket reaches the encounter point, set up orbit around the Mun to avoid landing on the dark side, which is much harder. Finally, deorbit the lander so it will land on the light side, and land.

Congratulations!

You have successfully landed! Now go make a Muncastle.