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{{FAQ/framework|shorttitle=Игровой раздел ЧАВО|title=Игровой раздел ЧАВО}}
 
  
__TOC__
 
 
== Основное ==
 
 
=== Есть ли список кнопок управления? ===
 
:Да. Смотрите [[Key bindings/ru|Кнопки управления]].
 
 
=== Как мне вывести что-либо на орбиту / приземлиться на планету? ===
 
:Курите [[Tutorials/ru|руководства]].
 
 
=== Могу ли я изменить порядок ступеней? ===
 
:Да, можно просто кликнуть на нужную ступень левой кнопкой и, зажав её, перенести эту ступень куда угодно по дереву ступеней. Это можно сделать как в ангаре, так и уже непосредственно в полёте.
 
 
=== В чем разница между S.A.S и Advanced S.A.S? ===
 
:Начиная с версии [[0.21/ru|0.21]] между ними не было никакой разницы. Затем такая способность ASAS как автоматически (без пилота и игрока) удерживать заданное направление, была перенесена в [[SAS/ru|SAS]], а само SAS вместо этого стало означать наличие [[reaction wheel/ru|гиродинов]], которые обеспечивают крутящий момент. Как и ранее в случае с ASAS, требуется только один модуль SAS на [[craft/ru|корабль]], его производительность зависит от количества и расположения систем, непосредственно изменяющих ориентацию [[craft/ru|корабля]], например таких как [[RCS/ru|РСУ]].
 
 
=== Почему части моей ракеты падают, когда я ее запускаю? ===
 
:Возможно, ракета имеет имеет недостаточно прочные стяжки. Нужно либо настроить стяжки в контекстном меню деталей в ангаре, либо дополнительно соединить детали вместе с помощью [[EAS-4 Strut Connector/ru|{{dict/part name|EAS-4 Strut Connector}}]].
 
 
=== Как сделать скриншоты в игре? ===
 
:Нажатие {{Key press|F1}} сделает снимок экрана текущей сцены. Снимки экрана будут сохранены в папке под названием "Screenshots", которая находится в корневой папке, где установлена [[KSP/ru|КСП]].
 
:*Совет: Нажатие {{Key press|F4}} уберет с экрана название корабля, а нажатие {{Key press|F2}} полностью уберёт с экрана панели интерфейса, сделав снимок менее загроможденным. Однако, пользователи Steam могут делать снимки нажатием на {{Key press|F12}}.
 
 
=== Как вернуть корабли/кербонавтов, которые благополучно приземлились? ===
 
[[File:Altimeter GUI expanded.png|thumb|Кнопка "Возврат" находится выше указателя высоты]]
 
:После благополучного приземления на [[kerbin/ru|Кербин]] навести указатель мыши на высотомер вверху экрана и когда появится зелёная кнопка '''Recover''' кликнуть по ней.
 
 
=== Почему не активируется следующая ступень? ===
 
:на это есть несколько причин:
 
:* была включена блокировка ступеней нажатием {{Key press|[[Mod/ru|Mod]]|L}}. Для отключения этой блокировки нужно повторно нажать {{Key press|[[Mod/ru|Mod]]|L}}.
 
:* Включен [[Docking/ru|Режим стыковки]].
 
:* Отсутствует [[command module/ru|командный модуль]], либо он не работает. Если это беспилотный корабль, возможно, у него закончилась [[electric charge/ru|электроэнергия]]. Если это пилотируемый корабль, возможно, весь экипаж его покинул.
 
:* Указатель мыши наведён на дерево ступеней в левой стороне экрана.
 
:* Включено [[Time warp/ru#Ускорение времени без учета законов физики|ускорение времени]].
 
 
=== Почему я больше не могу управлять кораблем? ===
 
:Возможно, что:
 
:* Отсутствует [[command module/ru|командный модуль]], либо он не работает. Если это беспилотный корабль, возможно, у него закончилась [[electric charge/ru|электроэнергия]]. Если это пилотируемый корабль, возможно, весь экипаж его покинул.
 
:* Включено [[Time warp/ru#Ускорение времени без учета законов физики|ускорение времени]].
 
:* Не хватает [[electric charge/ru|электроэнергии]] для [[reaction wheel/ru|гиродинов]].
 
:* Закончилось [[monopropellant/ru|монотопливо]] для двигателей [[RCS/ru|РСУ]].
 
:* [[craft/ru|Корабль]] уничтожен.
 
:* Ваш корабль [[Craft/ru#Виды кораблей|стал]] [[Debris/ru|отделяемой частью]] и не управляем ни с Кербина, ни с другого корабля, пока не появится связь по системе [[CommNet|Телеком]].
 
 
=== Why I can't do the Time Warp/save the current progress? ===
 
:Please check if:
 
:* The throttle is not at 0%. Press {{Key press|Ctrl}} to gradually lower it, or {{Key press|X}} to drop it to 0% immediately.
 
:* Your ship is spinning too fast.
 
:* You're flying in atmosphere.
 
:* You're moving over the terrain.
 
:* Your ship is completely destroyed. (I'm sorry for that, once again.)
 
 
=== I can't load my save file and/or spacecraft! ===
 
:* Updates can and will break saves and .craft files. If the file isn't made by you, make sure that you use the same version as the person who sent you the file! Otherwise try using the last version it worked on.
 
:* Make sure that you have all addons installed that are needed for the save or craft. You can get them in the [https://forum.kerbalspaceprogram.com/index.php?/forum/34-add-on-releases/ forums] or on the official [https://kerbal.curseforge.com/ Kerbal CurseForge].  Keep in mind that sometimes addon updates will break craft, especially when parts are deleted from mod packs. This may not become apparent until you switch focus to a craft that has that particular part (at which point it may explode or simply fall apart).
 
:* Make sure your [[KSP]] installation hasn't be damaged by applying addons. Try reinstalling [[KSP]] if nothing else helps.
 
:* TIP: Always backup (Copy and move to a new folder) your original KSP installation files, save files and ships to prevent loss!
 
 
=== Nothing happens when I click on the "Resume Saved" button in the main menu! ===
 
:This is usually caused by corrupted saves files. Open the <tt>KSP/saves</tt> folder and try moving all of the folders (except for <tt>scenarios</tt> and <tt>training</tt>) somewhere else. Then move them back one at a time and see if the button works again after each one. If it doesn't work, the last save folder you copied is corrupt. Your progress on that save is probably lost, however there are two things you can do:
 
:* '''Replace the current state with that of a quicksave or autosave:''' Go into the folder for the corrupted save (<tt>KSP/saves/SAVENAME</tt>) and rename the <tt>persistent.sfs</tt> file to <tt>persistent2.sfs</tt>, so KSP will ignore it. Then rename <tt>quicksave.sfs</tt> to <tt>persistent.sfs</tt>. This will reset your current progress to that of the last quicksave or autosave. If the save file still won't load, your current missions can't be recovered, unless you know how to repair the files manually.
 
:* '''Copy the craft from the corrupted save to another one:''' Go to the <tt>Ships</tt> folders in the corrupted and an intact save's folders. Then copy the contents of the <tt>SPH</tt> and <tt>VAB</tt> folders from the corrupt save to the corresponding folders of the intact save. You should then be able to load the craft in the intact save file.
 
 
:Remember that multiple saves could be corrupt, so you might have to repeat the procedure!
 
 
=== Nothing happens when I click on the "Load" button in the VAB/SPH! ===
 
:This is also caused by corrupted files. You will have to follow a similar procedure as described above:
 
 
:Go to the craft folder of the save on which the problem occurred (<tt>KSP/saves/SAVENAME/Ships</tt>) and you will find two folders: <tt>VAB</tt> (Vehicle Assembly Building craft) and <tt>SPH</tt> (Spaceplane Hangar craft). Move all the .craft files from the folder in question somewhere else, then move them back one at a time, and see if the button works again. If it does not, the last file you copied is corrupt and you will have to delete it, unless you know how to fix it manually.
 
 
:Remember that there could be multiple corrupted files, so you might have to repeat the procedure.
 
 
== Flight ==
 
 
=== How do I stabilize the ship? ===
 
:The easiest way is to enable [[SAS]]. Press {{Key press|T}} to toggle it on; it will gradually stop your ship from spinning. You can also hold {{Key press|F}} to momentarily enable SAS.
 
 
:You must have some [[electric charge]] available for SAS to function.
 
 
=== How do I use RCS? ===
 
:See [[RCS]] for the basics.
 
 
=== How do I transfer fuel between tanks? ===
 
:Hold the [[modifier key]] and right click the two tanks. You can then click In or Out on either tank to specify the direction of fuel flow.
 
:* Tip: Remember that [[liquid fuel]] and [[oxidizer]] are two separate resources and must both be transferred together.
 
:* Tip: Transferring will not be available if you select tanks containing different types of fuel.
 
:* Tip: In Career mode, transferring requires an upgrade of the R&D building.
 
 
=== Can I use [[Time warp#Physical time warp|Physics Warp]] while in space? ===
 
:Yes. You can toggle the Physics Warp by pressing {{Key press|[[Mod]]|,}} and {{Key press|[[Mod]]|.}}.
 
:* Tip: Physics warp can make your spacecraft more fragile. Be careful when using it with engines throttled up.
 
 
=== Can the object filter in Tracking Station be shown in Map View? ===
 
:Yes. Move the mouse to the top of the screen and it will drop down.
 
 
=== Can I filter for multiple types of objects at the same time? ===
 
:Yes, you can right-click the filters to select more than one of them.
 
 
=== Can I rename a vehicle? ===
 
:Right-click an active [[command module]], then click "Rename Vehicle". You'll be able to change the name and the type of this vehicle. Alternatively, you can rename it from the tracking station by selecting it and clicking its name on the info panel, on the right-side of the screen.
 
 
=== Why doesn't the orientation of the [[navball]] follow what I want it to be? ===
 
:The direction of the navball depends on which part of the ship you are controlling it from. You can change it by right clicking any [[command module]] or docking port then clicking "Control from Here"; the navball will then point in the same direction as the selected part. If you have tried all the command modules and docking ports and none of them have the orientation you want, then you must go back to the [[VAB]] or [[SPH]] and add a new one to allow it (Sorry!).
 
 
=== Can I see the ship at different angles? ===
 
:By right clicking and drag you can make the [[camera view|camera]] orbit the ship, and by middle clicking and drag you can change the direction of the camera within a limited range.
 
 
:Press {{Key press|V}} to change the camera mode (Auto/Free/Orbit/Chase). Press {{Key press|C}} to switch between external view and [[IVA]] view.
 
 
=== How do I make [[Maneuver node|Flight Planning]] more precise during interplanetary transfer? ===
 
:You can try opening settings.cfg in game folder with Notepad and change "CONIC_PATCH_DRAW_MODE = 3" to "CONIC_PATCH_DRAW_MODE = 0". This will make each trajectory drawn at the current position of celestial bodies, so that you can focus the celestial body you're planning to reach.
 
 
:As of {{Version|0.23.5}} this has been exposed as part of the stock game. If you change your focus to a body whose [[SOI]] you will enter in the future (double-click on it, right click on it and select "Focus View", or press {{Key press|tab}} repeatedly) you will see the trajectory your craft will follow once it arrives. You can return focus to your ship by pressing {{Key press|delete}}.
 
 
=== Can trajectory prediction work with more [[SOI]] changes? ===
 
:Trajectory prediction is limited to 2 SOI changes (3 conics trajectories) after the last maneuver nodes. Set a maneuver node on the end of your trajectory, the prediction should extend to more SOI. Due to the limits of the game's mathematics, orbit predictions beyond 3 SOI changes will be less accurate than nearer ones. It's also possible without maneuver nodes by replacing the number in "CONIC_PATCH_LIMIT = 3" in the settings.cfg with a higher value.
 
 
== Ground ==
 
 
=== Why does my rover "lift itself" in low-gravity environments? ===
 
:In low gravity, the powerful motors on rover wheels can exert so much force that they kick the wheels out from under the vehicle. Wheelies are all too easy in low gravity!
 
:* Accelerate and brake carefully, with short taps of the forward and backwards keys, to avoid this.
 
:* Don't turn too sharply at high speed or the rover may tip over. Slow down before turning, or turn more gradually.
 
 
:One other cause of rover flipping is activating [[reaction wheel]]s while driving. You can make reaction wheels no longer work by doing any of the following actions:
 
:* Switch to [[Docking|Docking Mode]];
 
:* Disable [[SAS]].
 
:* Right click the parts with reaction wheels, then click "Toggle Torque".
 
:* Rebind the rover control keys away from the attitude control keys. Enter the Main Menu, click Settings, then Input, then Rovers. Change the controls of rovers from {{Key press|W|S|A|D|chain=}} to something other, like {{Key press|I|K|J|L|chain=}}.
 
 
=== Why do the wheels of my rover break? ===
 
:It's because your velocity over surface is beyond the maximum velocity of the wheel, or your wheel hit the ground too hard.
 
 
:You can repair the wheel by walking a Kerbanaut near it, then right clicking on the wheel and clicking "Repair Wheel".
 
 
== EVA ==
 
 
=== I'm floating away into space! How do I get back inside the ship? ===
 
:Press {{Key press|R}} to activate your [[kerbonaut]]'s [[RCS]] backpack; the [[Key bindings#EVA|proper keys]] will now make the kerbonaut move in each of the cardinal directions. Each manned [[command module]] has a hatch and small ladder mounted on one side; find where it is and carefully fly towards it. Once the kerbonaut is within a meter or so of the hatch, a prompt will appear to press {{Key press|F}}; press it and he/she should grab the ladder. Press {{Key press|B}} to finish boarding or move along the ladder until the boarding prompt appears.
 
 
=== Why does my Kerbal always walk with the back to the camera? ===
 
:Press {{Key press|[[Mod]]}} to switch to free-walking mode.
 
 
=== Can Kerbals jump in different directions when on ladders? ===
 
:Press {{Key press|Shift}} + ({{Key press|W|S|A|D|chain=}}) + {{Key press|Space}}. Press {{Key press|Shift|Space}} to jump backward, {{Key press|Shift|A}} to jump to the left, etc.
 
 
=== How can I orient Kerbals to the direction of camera? ===
 
:Make sure the jet pack is activated, then press Space.
 
 
=== How can I orient Kerbals to an other direction that the one of the camera? ===
 
:Press A/E to "yaw", left click and drag to "pitch"/"roll". Make sure you disabled EVAs Auto-Rotate to Camera in your settings (input/other) or the orientation will reset the next translationnal move you make.
 
 
=== Why do some Kerbals laugh during the entire mission, while others panic easily? ===
 
:Each Kerbal is rated on his "courage" and "stupidity"; the different levels of each attribute determine his reaction to flight events. Some, such as Jebediah, are also considered "badass" and will laugh in the face of all but the biggest calamities. (This is controlled by a secret flag named "badS" in the configuration files behind the scenes.)
 
 
== VAB/SPH ==
 
 
=== Can I undo/redo my actions? ===
 
:Yes, by pressing {{Key press|Ctrl|Z}} and {{Key press|Ctrl|Y}}.
 
 
=== Can I rotate the parts? ===
 
:Yes, by pressing {{Key press|Q|E|W|S|A|D|chain=}} you will be able to rotate parts by 90° and by pressing {{Key press|Shift}} + ({{Key press|Q|E|W|S|A|D|chain=}}) you will rotate parts by 5°.  There is also move tools in the upper left corner of the VAB.
 
 
:All right, I know you haven't read [[Key bindings]].
 
 
=== How do I transfer a craft between the VAB and the SPH? ===
 
:The .craft files you made are located in \saves\*The name of the save*\Ships\VAB and \saves\*The name of the save*\Ships\SPH. Any .craft file in these two folders will be shown in corresponding buildings, no matter what type it is. As for the type, you can edit the file with Notepad, change "type = VAB" or "type = SPH" to change the type of the craft permanently.
 
 
:As of {{Version|0.22}}, you can also use the [[subassembly]] system to move part groups, including nearly-complete craft, between the two areas.
 
 
:As of {{Version|0.90}}, you can load craft of both types in both buildings.
 
 
=== How do I transfer a craft between savegames? ===
 
:The .craft files you made are located in \saves\*The name of the save*\Ships\VAB and \saves\*The name of the save*\Ships\SPH.
 
 
{{FAQ/footer}}
 
</div>
 

Revision as of 10:35, 6 April 2024