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  • * New for version 1.10.1 is a comprehensive [[Tutorial:How to Play|How to Play]] guide by [[User:Quizzical|Quizzical]]. ...l overview of the game mechanics, you can read this [[Tutorial:Game Manual|Game Manual]] by ''[[User:SGCam|SGCam]]''.
    14 KB (2,104 words) - 11:22, 9 October 2023
  • This is a list of the default '''key bindings''' of the standard game. ...ibility and set the "Key used to grab and move windows" to "None." Or only play in full screen mode, where the {{Key press|Alt}} isn't trapped by the windo
    13 KB (1,709 words) - 21:22, 20 March 2023
  • ...les used to specify, store and adjust information for various parts of the game in a human-readable manner. They most commonly use the .cfg file extension, ...to take credit for your creation / update. This line is not referenced in-game. It is recommended that you utilize the same author credit for all parts t
    58 KB (8,218 words) - 06:31, 2 January 2022
  • ...to the in-game error console, which you can bring up from anywhere in the game by pressing Alt-F2. It will also show up in KSP_Data/output_log.txt (or <co //this first one becomes zero when the game switches out of the planet's reference frame
    18 KB (2,446 words) - 22:51, 20 June 2015
  • ...various goals in the form of [[contracts]], but the sandbox nature of the game allows players to set and attain their own goals in variously “Kerbal” Play centers on building and piloting [[craft]]. In the [[editor]], [[parts]] ca
    4 KB (627 words) - 13:46, 14 January 2024
  • == In-game Description == ...p is believed to be the home of the Kraken, a mischievous creature said to play with the ships of hapless explorers, by spinning them out of control until
    4 KB (649 words) - 19:14, 20 March 2024
  • ...d). Play around until you find a intercept you preferred (no need to pause game, you are in orbit!)
    11 KB (1,917 words) - 10:28, 9 February 2022
  • ...is '''NOT''' a walkthrough, but it will provide the fundamentals needed to play [[KSP]] in its entirety. ...ng Started]] guide can answer technical problems (including installing the game) that may not be covered in this manual.
    48 KB (7,987 words) - 17:05, 1 May 2016
  • ...sail" Liquid Engine|Mainsail]] engines at the bottom of each also. You can play around with staging these fuel columns if you like, but I don't find it nec ..., Jool should be at about 11:45. With your rocket on the launchpad and the game on the Orbital Map screen, warp at full speed until the planets are correct
    14 KB (2,445 words) - 22:23, 23 July 2022
  • ...the desktop. Additionally, you are also able to Check for Updates to your game. The game's current version is displayed in the bottom right corner.
    20 KB (3,826 words) - 09:09, 8 April 2014
  • ...eginning in 2014, and to complete development after the core single player game is released. However, prior to the "Proof of Concept" multiplayer presented ...ose quarters, or whenever a player logs off the server advances the shared game state to the most advanced time stamp relative to the most chronologically
    5 KB (849 words) - 17:55, 12 October 2020
  • Después de hacer clic en Start Game, puedes continuar con una partida que tengas guardada, o empezar una nueva The [[VAB]] was introduced to game first, it is where you will build your more traditional rockets and shuttle
    20 KB (3,853 words) - 09:08, 8 April 2014
  • |description= Reference to do not taunt with the happy play ball ...der version of the game and the boulder in all removed/dissappeared in the game.}}
    7 KB (922 words) - 18:32, 17 March 2017
  • Outside of [[scenarios]] and [[training]], craft enter play only by being launched from the [[Launch pad|Launch Pad]] or [[Runway]] at There are also categories referenced in-game or in official material that aren't part of KSP's explicit types. These ter
    10 KB (1,598 words) - 01:14, 27 February 2024
  • ...less fuel than a rocket fuel tank. However this is where weight comes into play, as a lighter jet can fly with its engines at a lower speed and get better Kerbal space program was never designed as a war game, so there are no inbuilt weapons. However there are many modded weapons on
    7 KB (1,258 words) - 02:42, 18 May 2020
  • * The game terrain persists across scene transitions, making loading scenes much faste * Revised the crew handling game logic, for a much more reliable and robust system.
    69 KB (10,522 words) - 15:21, 7 March 2020
  • * The game terrain persists across scene transitions, making loading scenes much faste
    90 KB (10,733 words) - 21:23, 12 July 2019
  • ...ere are only a few images from Felipe's blog Falanghe, said HarvesteR, the game's development team leader. ...reated to show that the HarvesteR concept had potential: it was not even a game, there were no controls or camera movements, the terrain was just A green p
    5 KB (845 words) - 11:28, 15 May 2021
  • ...expire in mere moments of real time when time acceleration is activated in game. It's also possible for multiple contracts to be completed by the same craf ...accepted, such as a contract to explore [[Jool]], which will take several game years.
    15 KB (2,354 words) - 23:20, 18 November 2023
  • This will walk you through starting the game, choosing a rocket, launching it, and returning it safely to Earth. Or Kerb ...long progress bar. Depending on your PC, it may take 1–3 minutes for the game to load. Overmodders (see [[Plugins]]) may see loading times of up to thirt
    26 KB (4,362 words) - 00:34, 8 March 2022

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