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  • ..., size and cost, as well as adding, removing or adjusting [[API:PartModule|part modules]], for example increasing an engine's thrust or adding resource sto == Basic Part Making Guidelines ==
    58 KB (8,218 words) - 06:31, 2 January 2022
  • This part is completely up to the user. Anything that you can dream up, with feasibil ...le, without taking away from the integrity of the model's silhouette. When modeling one can get lost in adding detail, and whilst finishing up its important to
    14 KB (2,356 words) - 09:51, 6 March 2023
  • This will work for any part, not just command pods. Add a simple box for your Ladders and/or airlocks in a modeling software of your choice.
    3 KB (442 words) - 11:00, 13 March 2020
  • {{Part config|Tail Fin|2=PART module = Part
    1 KB (105 words) - 12:09, 27 June 2015
  • {{User:BobBot/created part}} ...s with 2.5m parts while utilizing the two [[Kerbal]] capacity, aerodynamic modeling, and lifting body effect of the [[Mk2 Cockpit]].
    698 bytes (101 words) - 23:10, 23 August 2018
  • {{move|tutorial:modeling in 3ds max| its a tutorial}} **If set to Crossing, whilst clicking and dragging, if any part of the geometry is dragged over it will be included in the selection.
    28 KB (5,189 words) - 18:30, 17 March 2017
  • ![[Unity Part Tools/it|Unity Part Tools]] * [[Part Modelling Guidelines/it|Linee Guida per il Modeling delle Parti]]
    992 bytes (139 words) - 14:04, 7 March 2020
  • ...e all [[Wikipedia:Conic section|conics]]. A troubling problem then becomes modeling [[Wikipedia:Precession#Perihelion precession| perihelion precessions]] whos ...gravity turn]] was very inefficient. I only mention this because a common part of the learning curve for new players is to add more SRB's and more [[strut
    14 KB (2,476 words) - 02:16, 7 August 2020