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  • [[File:How Hard Can It Be.PNG|thumbnail|How hard can it be?]] === Breaking Ground tutorials ===
    14 KB (2,111 words) - 03:48, 12 June 2024
  • ...not being useful, eating RAM by not closing while the game is running, and breaking some mods by changing the current directory to the launcher's instead of th ...rt placement. Note: The drift issue can only be corrected when the robotic parts are set to locked mode.
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...​​public is the '''0.7.3''' version, released June 24, 2011. However, it is not the first version of KSP. ...n 2012, to mark the first anniversary of KSP, and gave some information on it. However, the information speaks only of versions 0.0 to 0.4, and does not
    7 KB (1,194 words) - 11:30, 15 May 2021
  • ...ust|point of action]], i.e. the point where your engines create thrust. If it was, that would be sweet, since we could push the rocket wherever and howev ...balance the broom with the brush up towards the ceiling rather than having it resting on your hand.
    18 KB (3,415 words) - 01:34, 8 August 2019
  • ...the ship which would in turn cause the physics engine to detect the parts breaking off or colliding. ...he rounding errors that started the chain reaction. They only effect a few parts and are annoying if you forgot to Quicksave.
    40 KB (6,889 words) - 10:47, 25 May 2024
  • ** Parts|Stock parts ** Making History parts|Making History parts
    1 KB (139 words) - 12:13, 29 August 2021
  • ...by the game because it has not "cleared its neighborhood"; in other terms, it has asteroids in close proximity. ...ether with it’s size it took a long time to discover since half the time it was not where scientists expected to find a planet.<br />
    6 KB (895 words) - 02:32, 15 May 2024
  • ...plane that is able to launch into space and return without jettisoning any parts. ...Liquid Fuel Engine]] is not a bad choice. However, its huge size can make it tricky to take off from the runway without destroying the engine.
    13 KB (2,225 words) - 08:01, 14 January 2024
  • ...s while in game it's 13 338 240 256 m. Even if you add/substract 600 000 m it's incorrect. - Indeed 14:54, 23 December 2014 UTC ...reen, I couldn't view both the in-game description and my transcription of it at the same time so I may have made some copping errors (though I did form
    38 KB (5,809 words) - 18:10, 10 August 2023
  • ...managed, from launching rockets to sacrificing kerbals to the [[Kraken]]. It's the only operational base on Kerbin that has destructible buildings that ...gers are some very old parts from pre-0.18 with an over-sized Mk1 capsule. It is possible to launch aircraft from here with, but versions before 1.12 req
    10 KB (1,598 words) - 05:09, 5 January 2024
  • ...t the other side of the target's SOI and return to orbiting whichever body it was previously in the SOI of. To reduce velocity and be captured into an or ...o redirect an [[asteroid]] since they are excellent ablative heat shields. It is possible to use them for atmospheric entry on other planets as well but
    12 KB (1,929 words) - 14:34, 25 February 2023
  • ...tended to help you through your first few hours with Kerbal Space Program. It's far from comprehensive, but provides a decent understanding of the basics ...e are also two DLCs available for purchase: "Making History" and "Breaking Ground"
    27 KB (4,582 words) - 12:23, 8 February 2023
  • ...he TT18-A as a strut item and not a decoupler. Given the reduced number of parts shown in the staging display post 0.18, this may be a feature. ...g the engines without decoupling may lead to a [[catastrophic failure]] as it tears the structure apart. A simple solution is to release them in the same
    3 KB (489 words) - 00:46, 12 December 2016
  • ...c Boulder crashed into the surface. Found in v0.025.0.642, I don't know if it's been present before. Anyone got any idea what this could be? --[[User:Tan ...images used to render Ike at different details. This may be deliberate, or it may not be. However in the images shown, there does not appear to be any so
    24 KB (3,970 words) - 12:16, 23 April 2024
  • The '''Moving Parts Experts Group''' supplies all currently{{check version||0.24.2}} available ...some of the brightest minds together to create truly innovative and ground-breaking technologies for spacecraft construction. As is the case with many such ent
    13 members (0 subcategories, 0 files) - 12:51, 8 June 2019
  • ...tion with lots of "to do" or "not to do" things: when you think you've got it, check the [[Tutorial:Aeris 4A mission|Aeris 4A tutorial mission]] to learn While having the same stock parts as in the VAB, spaceplane design is obviously quite different from pure roc
    25 KB (4,286 words) - 01:04, 14 April 2021
  • ..., Colombia STS-1 ('81) & STS-5 ('82) and Atlantis STS-30 / Magellan ('89). It also includes fictional shuttle rendezvous with the (Russian) Mir station. ...oning Canadarm (required either Inferal Robotics Continued or the Breaking Ground expansion).
    9 KB (1,312 words) - 23:20, 5 March 2022
  • {{for|the parts|parts#Science}} ...are made inoperative while in [[Sandbox]] mode due to its triviality—all parts are available from the start of a Sandbox game.
    25 KB (3,628 words) - 21:17, 16 January 2024
  • * Removed some unused assets from KSP/Parts. * Fixed an issue that would cause lag while moving parts around the editor scenes if too many crews were hired at the same time.
    69 KB (10,522 words) - 15:21, 7 March 2020
  • ..., введена механика инвентаря (для DLC Breaking Ground). ...ны некоторые неиспользуемые ассеты из KSP/Parts.
    90 KB (10,733 words) - 21:23, 12 July 2019

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